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Field of Glory II: Medieval - Storm of Arrows Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops. You can take part in the final conquests of the Roman Empire in Britain, Germany and Dacia, and then the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east. You can also witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops. Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns. Features 10 new factions: Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians. 17 new units: Early Imperial Legionaries, Early Imperial Auxiliaries, Auxiliary Archers, Veteran auxiliary cavalry, Roman Lancers, Late Roman Lancers, Legio Palatina, Legio Comitatensis, Auxilia Palatina, Limitanii, Armoured Horse Archers, Expert Armoured Horse Archers, Fierce Nomad Horse Archers (Huns), Fierce Nomad Light Horse Archers (Huns), Irregular Foot (trousered), Pictish Spearmen and Jewish Zealots. Also the following that were available in the base game, but not used: Roman auxiliary cavalry, Sassanid levy spearmen. 22 new army lists (which together with 2 in the free patch, expands the total number of army lists to 132). 10 new Epic Battles: Watling Street 61 AD, Adamclisi 102 AD, Hormozdgan 224 AD, Emesa 272 AD, Argentoratum 357 AD, Maranga 363 AD, Adrianople 378 AD, Frigidus 394 AD, Chalons 451 AD, Nedao 454 AD (each playable from either side). 36 new Quick Battles (each playable from either side). With Legions Triumphant (together with the base game and Immortal Fire) the Custom Battles and the Sandbox Campaigns modules now include 132 army lists. 4 new historically-based campaigns: Third Century Crisis King of Kings (Sassanid Persia) Stilicho Empire of the Huns The free patch accompanying the release of Legions Triumphant includes major improvements to the campaign system. Ability to fight on after a lost battle. Maximum number of battles in sandbox campaigns increased, with more decision points and new possible decisions and events. Additional enemies in sandbox campaigns. You will need to fend off attacks by other enemies and at the same time

SEK 17.54
1

Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed.Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral!New ships!Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups.The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles.The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle!The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser.Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design.The Cerastes is fitted with high RoF point-defence turrets similar to those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons.Mines!Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area.EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage.Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage.

SEK 21.65
1

Warhammer 40,000: Battlesector - Blood Angels Elites Steam CD Key

Warhammer 40,000: Battlesector - Blood Angels Elites Steam CD Key

Two new elite units join the Blood Angels in their fight for the liberation of Baal Secundus: the Assault Terminators and the Sanguinary Guard.Assault TerminatorsAssault Terminators bear the most highly prized artefacts of the Blood Angels Armoury. Each suit of Terminator armour is a masterfully crafted machine of war, with thousands of battles worth of wear and tear. These honoured relics are bestowed upon the elite warriors of the 1st Company, and their missions are always to spearhead the most difficult and dangerous assaults.Assault Terminators have a choice of devastating melee weaponry to choose from, and can use their Deep Strike ability to pick and eliminate high value targets. Lightning Claws help to claw out swarms of gaunts, while the Thunder Hammer and Storm Shield combo upgrades the Terminators into monstrous hunters that can withstand the most punishing of assaults.Sanguinary GuardDante’s personal bodyguard, the Sanguinary Guard are the exemplars of the Blood Angels nobility and skill. The finest warriors and advisors of the Chapter, their skills in combat pay homage to the Great Angel Sanguinius, their Lord Commander Dante, and the first of the Sanguinary Guard, Azkaellon.The Sanguinary Guard have a wide range of utility, including ornate Jump Packs that help them across the battlefield, and an armoury's worth of wargear options. Wrist-mounted Angelus Boltguns and Inferno Pistols can stop enemy assaults in their tracks, while Encarmine Swords and Axes can cut through even the toughest of xenos armour. Additionally, the Heirs of Azkaellon ability lets the Sanguinary Guard strike with superior precision and fury, the power of which is boosted when the Guard is adjacent to their HQ Commander.With this DLC the Assault Terminators and Sanguinary Guard can be added to your army in the Age of Crimson Dawn single player story campaign, and your single-player skirmish and multiplayer armies.

SEK 15.99
1

Battlestar Galactica Deadlock: Sin and Sacrifice Steam CD Key

Battlestar Galactica Deadlock: Sin and Sacrifice Steam CD Key

Battlestar Galactica Deadlock is back with a new expansion! In Sin and Sacrifice, the epic story of Deadlock continues, and brings with it an exciting conclusion to the Season One storyline.New CampaignA brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Loyalties will be questioned. Resolves will be tested. And for Lucinda Cain, Admiral of Colonial Fleet, not all threats come from outside. Sin and Sacrifice writes new pages in the lore of the Battlestar Galactica universe and tells the story of one of the most critical junctures of the First Cylon war.New Radio ChatterColonial Fleet radio chatter voice pack. A new radio chatter system featuring over 1100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.New ShipsColonial Heracles - Heavy GunshipAn Imperial Wars era gunship of Leonid descent. The Heracles is a heavy warship that emphasizes power over finesse. Where it isn't covered in layers of armor plating, it's lined with point defense turrets capable of sustaining high volume flak fields. Its spine is lined with heavy artillery and features a set of "doorkickers" at its fore for direct head-to-head assaults. The Heracles brings a heavy toolset of firepower to level any battle field.Cylon Gorgon – Squadron SupportA mobile support carrier with advanced squadron repair and support functions. The Gorgon is an advanced repair platform that enables rapid turnaround repairs for squadrons from any ship in the fleet. Complex comm arrays house a sophisticated Machine Learning Matrix, which tracks the risk profile of a single squadron, and dynamically updates the squadron's evasive programming in response to threats. A sophisticated support ship perfect for Cylon squadron tactics. 

SEK 39.08
1

Fantasy General II: Empire Aflame Steam CD Key

Fantasy General II: Empire Aflame Steam CD Key

A Civil War is ravaging the Empire, laying waste to the once proud realm. Keep the Imperial Peace in the Northern Provinces and fight Frost Trolls, Harpies and Barbarian raiders as the young transmuter Moira and the Imperial noble Filos and discover a dark secret at work in the Shadows. Summon undead to your side or conscript villagers into your ranks, cast powerful draining magic or direct your army into different formations to adapt them to your needs.You will decide the fate of the fallen Empire and all of Keldonia. Join the forces of the Shadowlord or resist him and seek to stem the tide of his minions.In this next chapter of the Keldonia campaign, you fight as the Empire facing a new type of enemy, born from the Shadowlord’s realm and spreading like a dark plague.- A branching story campaign: Combining the best of the first two campaign systems, Empire Aflame provides an intense story following the young Transmuter Moira in her rise to power while offering a wealth of map choices and completely different ways to play. Will you fight the new threat to Keldonia’s very existence or join the Shadow forces and plunge the world into darkness forever? Over 40 maps allow you to play completely different campaigns. Key features:Shadow Forces: A swarm of demonic creatures that can infect settlements and transform them into shadows portalsNew Faction: Play as the Empire and experience a very different style of campaign with new faction rules.New environments: Winter has come to Keldonia with two new map themesNew units: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land. New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree.New Main Heroes, New Skills: Moira, the young Transmuter and Filos, the haughty general, all with new faction abilities and skill trees. These will also be added to the Onslaught campaign roster!New Vendors: make use of various merchants and vendorsNew Training: your heroes offer new training to your units from the start of the campaign.

SEK 30.42
1

Field of Glory II: Medieval - Sublime Porte Steam CD Key

Field of Glory II: Medieval - Sublime Porte Steam CD Key

At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities, called beyliks. One of these beyliks, bordering the Orthodox Christian Byzantine Empire, was led by Osman I. Osman's tiny state would gradually expand over the next two hundred years to become one of the world's great empires, known to posterity as the Ottoman (Osmanli) Empire, after their first leader.At first the Ottomans battled against the Byzantines for control of the local Anatolian cities, but in 1354 they seized their first European territory when they took Gallipoli. This brought them into conflict with the other Balkan Christian states, including Serbia, Bulgaria, Hungary, Wallachia, Moldavia and Albania. The Ottomans were generally triumphant in these wars for the next fifty years, resulting in them becoming the dominant Balkan power. Their advances led to the Battle of Nicopolis in 1396, where a western crusade met with disaster. In the east, most of Anatolia had been conquered from the other Turkic beyliks.This run of success was momentarily interrupted in 1402 when the Turco-Mongol conqueror Timur defeated the Ottomans at the Battle of Ankara. With Sultan Bayezid I captured, and dying in captivity the following year, the empire was thrown into a chaotic civil war between Bayezid’s sons, with order only being restored in 1413 when Mehmed I became Sultan.The conquests resumed, and another Crusade was defeated at Varna in 1444. Finally, the Turks conquered the great city of Constantinople in 1453, making it the Ottoman capital. A number of splendid Balkan leaders rose during the 15th century to challenge Ottoman hegemony; John Hunyadi and his son, Matthias Corvinus of Hungary, the Albanian hero Skanderbeg, Stephen the Great of Moldavia, and the Wallachian Voivode Vlad Țepeș 'The Impaler'. Despite the many victories of these men, however, by the end of the fifteenth century the Ottomans were the dominant power in the eastern Mediterranean.Timur was born in 1336 into a noble family in the Turco-Mongol Barlas confederation in Transoxiana (in modern-day Uzbekistan). Rising to control Transoxiana by 1370, he went on to create the Timurid Empire in modern Central Asia, Afghanistan and Iran. Never defeated in battle, he won victories against the Golden Horde, the Delhi Sultanate, the Ottomans and the Mamluks, becoming the most powerful ruler in the Islamic world. His defeat of the Ottomans at Ankara in 1402 set back Ottoman expansion by several decades. His empire fragmented soon after his death in 1405, but his great-great grandson Babur created the Mughal Empire in India - which was to last until 1857.The Catalan Company was formed from almughavar and other unemployed veterans of the War of the Sicilian Vespers in Sicily. In 1302 the Company was hired by the Byzantine Emperor Andronikos II to combat the Anatolian Turkish beyliks. Over the next two years the Company was so successful against the Turks, and so rapacious in its treatment of Byzantine civilians, that the Byzantines became alarmed and had the Company’s leaders treacherously murdered. Thereafter the Company fought the Byzantines and their mercenary Alan allies in Thrace. In 1308, the Company moved to Greece, where in 1310 it entered the service of Gautier V de Brienne, Duke of Athens, and rapidly defeated his enemies. He, however, failed to pay the agreed amount for their services, leading to his defeat and death at the Battle of Halmyros in 1311. This left the Company in control of the Duchy of Athens, which it ruled until 1388.FeaturesAdditional coverage for the following nations and factions from 1260 to 1500 AD: Albanians, Anatolian Turcomans, Black Sheep Turcomans, Bulgarians, Byzantines (Central, Epiros, Trebizond and Morea), Catalan Company, Chagatai Khanate, Kingdom of Cyprus, Georgians, Indians (Muslim, Rajput, Hindu and Vijayanagaran Empire), Islamic Persians, Jalayirid Sultanate, Latin Greece, Mamluk Egyptians, Moldavians, Navarrese Company, Order of St John, Ottoman Turks, Serbians, Timurids, Venetians, Wallachians and White Sheep Turcomans.22 new units.62 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 361. In addition armies can include contingents from historical allies. This gives hundreds of thousands of permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Apros 1305, Saint George 1320, Kosovo 1389, Ankara 1402, Varna 1444, Târgoviște 1462, Krujë 1467, Vaslui 1475.63 more historical matchups added to Quick Battle mode, increasing the total to 302, most playable from either side.5 more

SEK 37.52
1

Warhammer 40,000: Battlesector - Daemons of Khorne Steam CD Key

Warhammer 40,000: Battlesector - Daemons of Khorne Steam CD Key

The Daemons of Khorne have arrived as a playable faction in Battlesector!The warp-fuelled manifestations of rage and violence are the latest playable faction in Warhammer 40,000: Battlesector. Eight murderous units, including the dreaded Daemon Prince, are available to bring Chaos to the galaxy. Bring your armies of the Blood Legions to bear in skirmish and multiplayer battles, or to a Planetary Supremacy campaign.The Blood LegionsBloodletters and Bloodcrushers are ready to charge into battle fuelled by rage and an insatiable need for slaughter, while the Flesh Hounds hunt without mercy those who have dared to offend the Blood God. These horrors are led into battle by the Bloodmaster: powerful Daemons that use dark rituals to create a rent in the fabric of reality, allowing more of their kind to pour forth and shed blood for their ever-thirsty god.Hellforged Machines of WarThe Skull Cannon, a war machine forged in the furnaces of the Blood God’s throne, grinds across the battlefield collecting the skulls of the dead to be used as ammunition for its long-range volleys of fire and death. Nobody is safe from the mighty Harvester Cannon of the Soul Grinder, a diabolic fusion of daemon and machine, firing volleys of pure hatred.Champions of ChaosThe Blood God can always count on his most exalted champions: the Bloodthirsters and Daemon Princes.Created from the infinite anger of the Lord of War and armed with a Great Axe of Khorne, the mightly Bloodthirster stalks the battlefield, its arrival heralding the death of all who stand before them. These Greater Daemons also bring a range of special abilities to enhance their power, whilst their massive wings allow them to fly across the battlefield to seek more skulls for the Skull Throne.A Daemon Prince was once a mortal, now given the gift of Daemonhood by the Dark God they worship. Upon being granted this precious gift, each Daemon Prince is endowed with murderously sharp talons, in addition to an Infernal Cannon and the deadly melee weapons they carry; none stand a chance against the Hellforged Sword or Daemonic Axe.Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Aura of Terror, Echoes of Endless Fury and Blood Tithe.

SEK 28.98
1

Field of Glory II: Medieval - Swords and Scimitars Steam CD Key

Field of Glory II: Medieval - Swords and Scimitars Steam CD Key

The Byzantine Empire began the 11th century in a strong position - they had pushed their frontier eastwards against the fragmented Muslim emirates, and had completely destroyed the Bulgars in the Balkans. All that was to change in 1071, when they suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These nomadic conquerors had recently converted to Islam, and had swiftly established a Sultanate ruling from Afghanistan to Palestine. Following Manzikert they took nearly all of Anatolia from the Byzantines.As the Byzantine Emperor Alexios Komnenos struggled to stem the Seljuq advances, he appealed to the West for mercenaries. This request was seized upon by Pope Urban II, who possibly saw it as an opportunity to further his own aims. At the Council of Clermont in 1095 he called for a Crusade to save the eastern churches and recover the Holy Land from the Muslims.The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, the Sultanate of Rûm in Anatolia (modern Asiatic Turkey) having seceded from the Great Seljuk Empire in 1077, and the local Syrian atabegs being in practice semi-independent and disunited. The First Crusade eventually captured Jerusalem in 1099, and established a number of Crusader states in Palestine and Syria. In doing so they made bitter resentment between Muslims, Western Christians and the Byzantines that would lead to two centuries of conflict.Several major Crusades were to follow the First, as the Crusader states fought for their existence against a succession of resurgent Islamic states: the Fatimids, Zangids, Ayyubids, and finally the Mamluks, who extinguished the last Crusader stronghold of Acre in 1291.Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia fell in 1239, and the Seljuqs were defeated and forced into vassaldom in 1243. By 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260.In the Balkans the Byzantine Empire remained strong until 1204, when Constantinople fell to the Fourth Crusade. Thereafter much of the old empire was taken over by the Western Crusaders and the Venetians, who had masterminded the whole sordid enterprise. The Byzantines held out in four fragments: the Empires of Trebizond and Nicaea, and the Despotates of Rhodes and Epirus. Eventually the Empire of Nicaea retook Constantinople in 1261, but the power of the Byzantines had been broken forever and they were now only a minor state.

SEK 44.18
1

Warhammer 40,000: Armageddon - Da Orks Steam CD Key

Warhammer 40,000: Armageddon - Da Orks Steam CD Key

The year is 941.M41, and a massive Space Hulk appears in the Armageddon star system. It is believed uninhabited, and the citizens of Armageddon wonder what riches they will discover when salvage companies survey it. Little do they know that a huge Ork invasion force is hidden within, ready to bring death and destruction upon the unsuspecting Imperial world... The fate of Armageddon hangs in the balance, and your actions will determine the outcome. As Ghazghkull Thraka's most trusted Nob, take command of the Ork hordes and unleash the greatest WAAAGH! in history upon the imperial world of Armageddon. Prove once again that “humies is all weak scum that deserve ta get stomped”. Make sure that even the Space Marines will not save the day, against the great green tide. Warhammer 40,000: Armageddon - Da Orks is the second installment in the series of wargames about the wars for Armageddon, one of the most iconic conflicts in Warhammer 40,000 universe. In this hex-based, turn-based strategy game, players will lead the Orks against the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters, under a scorching sun, through hostile ash wastes, and in the shadows of gigantic Hive Cities. The game features an engaging dynamic campaign which can end with the historic defeat or an epic victory. While advancing through the campaign, the player will have the ability to carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment. Multiplayer battles can be played on a variety of predesigned or skirmish maps, on PC or iPad, using Slitherine's award-winning PBEM2++ system. Players can choose any of the five available factions: Steel Legion, the Orks, Ultramarines, Salamanders and Blood Angels, with a huge variety of units available to each faction. On top all this extensive modding options are available through a powerful and easy-to-use game editor. FeaturesLarge campaign divided into 3 acts and 18 separate scenarios, portraying the Second War for Armageddon from the Orks perspective. Any scenario can also be played individually. A bonus tutorial campaign showing Ghazghkull Thraka's rise to power. Fight alongside Ghazghkull Thraka, Mad Dok Grotsnik and other voiced legends of the war. Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry. Detailed combat model with 20 different units stats, custom terrain, cover and morale effects. Fight through hostile ash wastes, treacherous volcanic canyons, acid polluted rivers, dense jungles, the outside and inside of massive Hive cities. 400+ unit types divided into 7 classes, representing the Orks, Armageddon Steel Legion, Blood Angels, Ultramarines and Salamanders and even gigantic Gargants and Titans! 200+ weapons, each with their unique stats and graphical effects, with up to 3 different weapon systems per unit 10 hand crafted Multiplayer maps, and infinite replay in multiplayer skirmish mode. Powerful and easy-to-use game editor

SEK 25.98
1

Battlestar Galactica Deadlock: The Broken Alliance Steam CD Key

Battlestar Galactica Deadlock: The Broken Alliance Steam CD Key

Tensions are rising during the First Cylon War.Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…New Quorum campaign“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.New shipsThe expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.New musicFour new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!

SEK 36.41
1

Pandora: First Contact Steam CD Key

Pandora: First Contact Steam CD Key

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.FeaturesExplore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.Customize your experience through easily moddable XML data and well-known image and audio formats.

SEK 25.98
1

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

New units join the fight!Reinforcements are deployed on the frontlines as war intensifies. The high commands of the four armies fighting over the control of Gladius Prime send in squads that could tip the balance of power. But a new insidious enemy lurks in the shadows: they have bid their time, and they are now ready to strike…The Reinforcement Pack brings five new units to the battlefields of Gladius Prime!One fresh unit per faction, plus one for neutrals, filling a new role in battle and increasing the strategical options available to all commanders.Tempestus Scions (Astra Militarum)Militarum Tempestus Scions are frequently viewed with fear or resentment by the regular troops - nicknames such as 'glory boys' and 'big toy soldiers' are common. Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium itself.Immortals (Necrons)Even before biotransference, the Immortals were the elite soldiers of the Necrontyr and marched at the forefront of their galactic conquests. Reborn into tireless metal bodies, they are now the shock troops of each tomb world's armies. Where Necron Warriors are but fodder to be fed to the guns of the foe, Immortals are far more precious to their Overlords and will be deployed accordingly. Heavily armed and armoured, they will stop at nothing in the completion of their masters' goals, and will frequently be found at the heart of any crushing offensive or punitive counter-attack.Flash Gitz (Orks)Amongst the richest and most obnoxious of their warlike breed, Flash Gitz travel the galaxy engaging in acts of outrageous piracy and wanton vandalism. They hire themselves out as mercenaries to Ork warbands, basking in the envy of Boyz jealous of their flashy kit and prodigious dakka. Despite their ostentation, Flash Gitz give a Warboss all the killpower he pays for. Completely lethal in gun battles, boarding actions and the like, a mob of Gitz opening fire is nothing short of cataclysmic. A punishing hail of energy bolts and bullets fills the air, the Flash Gitz’ victims coming apart amid sprays of blood and blossoms of flame before the Gitz stomp the life out of anyone left standing.Land Raider (Space Marines)The ground trembles and enemies flee in fear as the mighty Land Raider advances into battle. Massively armoured and all but unstoppable, the noble war engine smashes through walls and grinds over wreckage while drumming volley after volley of fire into the foe. Beams of incandescent energy slam into enemy tanks, knifing through their armoured hulls and reducing them to blazing fireballs. Thudding bolt shells punch into the flesh of the foe before detonating in shocking sprays of gore. The kill count climbs with each passing moment as the Land Raider advances across the war zone, especially once the tank’s assault ramp slams down and its Adeptus Astartes passengers charge out to add to the carnage.Neophyte Hybrids (Neutral)Each cultist is spry and tough of build - weathered over a lifetime of hard labour, their physical strength and reaction is bolstered by the alien genes lurking within. Neophyte Hybrids do not bear the outward hallmarks of the Patriarch's sacred touch; as their brood leaders tell them, their blessings are of the soul more than the body. These third and fourth generation hybrids can pass for human - some are even cunning enough to infiltrate the Astra Militarum. When the cult goes on the attack, these Neophytes show their true colours. Surging from sewers, catacombs and shadowy barracks, they swarm their enemies in such number they can seize control of a planet's defences within the first hours of conquest.

SEK 22.31
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Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

SEK 25.98
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