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Warhammer 40,000: Gladius - Fortification Pack Steam CD Key

Combat Mission Black Sea - Battle Pack 1 Steam CD Key

Combat Mission: Red Thunder - Battle Pack 1 Steam CD Key

Combat Mission: Red Thunder - Battle Pack 1 Steam CD Key

Includes:Combat Mission: Red Thunder - Battle Pack 1Combat Mission Red Thunder - Battle Pack 1 is set in or around the time frame of the Soviet assaults through the late summer of '44 in eastern Poland. The Battle Pack includes two new campaigns and 13 standalone scenarios and 13 new Master Maps.Features“Five Days One Sumer” campaign: This is a six mission campaign (with up to four possible branches involving a total of thirteen missions), involving II./SS-Pz.Rgt. 5 and III “Germania” which were part of Kampfgruppe Mühlenkamp, covering a period of intense combat in eastern Poland to prevent the Soviet spearheads of the 2nd White Russian Front from advancing westwards during the week 16-22 July 1944.“Tigers at Ogledow” campaign”: This campaign covers a very well-known engagement where King Tigers from "Schwere Panzer-Abteilung 501 commanded by Major von Legat underwent their combat debut on the Soviet/German front when they encountered elements from the 1st Guards Tank Army during operations to reduce the Soviet Baranov Bridgehead in August 1944.13 standalone scenarios: These scenarios range in size from small platoon sized engagements to battalion sized engagements on 12km squared maps. As the use of German SPW is a theme in this battle pack there is a series of three ‘training’ scenarios to help the player become familiar with getting the best out of this type of unit. All the standalone scenarios are geared towards both head to head play and against the AI.13 Master Maps: New maps based on maps from the Battle Pack missions.

SEK 46.62
1

Fantasy General II: Evolution Steam CD Key

Fantasy General II: Evolution Steam CD Key

Fantasy General II is a turn-based strategy focused on large-scale battles. The game was developed by Owned by Gravity studio. It is a continuation of the classic Fantasy General by Strategic Simulations Inc. (SSI) from 1996, which was a spin-off of the hit brand Panzer General. The game takes us back to the fantastic land of Aer. The action begins three hundred years after the events of the first part. We play the role of the son of the leader of one of the barbarian tribes. We will have to prove our war talents to our father and the clan council by fighting the armies of the Empire aided by the forces of darkness and the border clans that support it. Like the original, Fantasy General II focuses on large-scale turn-based battles. Players can command over 75 types of units, including both regular units and powerful heroes with many unique abilities. Our army includes both humans and fantastic creatures. The use of spells and magical equipment also plays an important role. The course of the skirmishes is also influenced by such elements as the terrain, morale of the army and its equipment, and magic. During the campaign, our subordinates gather experience. Therefore, the key element is to limit losses during skirmishes, as fallen veterans are replaced by much less effective novices. Featuring: New highly flexible story campaign with over 20 missions in total 5 New Onslaught Missions for the Amulet of Power Campaign and 2 new heroes unlocked: Szzlag and Falirson the Hunter New map terrain and world map: The Archipelago Over 20 new items New playable hero: Szzlag New Resource: Evolution points help you grow and change your hero or your army New enemies: Several types of giant crabs, sharks and a variety of warships Falirson the Hunter unlocks as alternate choice for Invasion campaign

SEK 55.02
1

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons.From that time onwards the proportion of pikemen in Swiss armies was evenly increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted.The new Swiss system proved an astonishing success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'.In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mostly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army.In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries.England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns.Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark.FeaturesAdditional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid), Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC).22 new units.60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include the new army lists.

SEK 40.17
1

Field of Glory II: Medieval - Sublime Porte Steam CD Key

Field of Glory II: Medieval - Sublime Porte Steam CD Key

At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities, called beyliks. One of these beyliks, bordering the Orthodox Christian Byzantine Empire, was led by Osman I. Osman's tiny state would gradually expand over the next two hundred years to become one of the world's great empires, known to posterity as the Ottoman (Osmanli) Empire, after their first leader.At first the Ottomans battled against the Byzantines for control of the local Anatolian cities, but in 1354 they seized their first European territory when they took Gallipoli. This brought them into conflict with the other Balkan Christian states, including Serbia, Bulgaria, Hungary, Wallachia, Moldavia and Albania. The Ottomans were generally triumphant in these wars for the next fifty years, resulting in them becoming the dominant Balkan power. Their advances led to the Battle of Nicopolis in 1396, where a western crusade met with disaster. In the east, most of Anatolia had been conquered from the other Turkic beyliks.This run of success was momentarily interrupted in 1402 when the Turco-Mongol conqueror Timur defeated the Ottomans at the Battle of Ankara. With Sultan Bayezid I captured, and dying in captivity the following year, the empire was thrown into a chaotic civil war between Bayezid’s sons, with order only being restored in 1413 when Mehmed I became Sultan.The conquests resumed, and another Crusade was defeated at Varna in 1444. Finally, the Turks conquered the great city of Constantinople in 1453, making it the Ottoman capital. A number of splendid Balkan leaders rose during the 15th century to challenge Ottoman hegemony; John Hunyadi and his son, Matthias Corvinus of Hungary, the Albanian hero Skanderbeg, Stephen the Great of Moldavia, and the Wallachian Voivode Vlad Țepeș 'The Impaler'. Despite the many victories of these men, however, by the end of the fifteenth century the Ottomans were the dominant power in the eastern Mediterranean.Timur was born in 1336 into a noble family in the Turco-Mongol Barlas confederation in Transoxiana (in modern-day Uzbekistan). Rising to control Transoxiana by 1370, he went on to create the Timurid Empire in modern Central Asia, Afghanistan and Iran. Never defeated in battle, he won victories against the Golden Horde, the Delhi Sultanate, the Ottomans and the Mamluks, becoming the most powerful ruler in the Islamic world. His defeat of the Ottomans at Ankara in 1402 set back Ottoman expansion by several decades. His empire fragmented soon after his death in 1405, but his great-great grandson Babur created the Mughal Empire in India - which was to last until 1857.The Catalan Company was formed from almughavar and other unemployed veterans of the War of the Sicilian Vespers in Sicily. In 1302 the Company was hired by the Byzantine Emperor Andronikos II to combat the Anatolian Turkish beyliks. Over the next two years the Company was so successful against the Turks, and so rapacious in its treatment of Byzantine civilians, that the Byzantines became alarmed and had the Company’s leaders treacherously murdered. Thereafter the Company fought the Byzantines and their mercenary Alan allies in Thrace. In 1308, the Company moved to Greece, where in 1310 it entered the service of Gautier V de Brienne, Duke of Athens, and rapidly defeated his enemies. He, however, failed to pay the agreed amount for their services, leading to his defeat and death at the Battle of Halmyros in 1311. This left the Company in control of the Duchy of Athens, which it ruled until 1388.FeaturesAdditional coverage for the following nations and factions from 1260 to 1500 AD: Albanians, Anatolian Turcomans, Black Sheep Turcomans, Bulgarians, Byzantines (Central, Epiros, Trebizond and Morea), Catalan Company, Chagatai Khanate, Kingdom of Cyprus, Georgians, Indians (Muslim, Rajput, Hindu and Vijayanagaran Empire), Islamic Persians, Jalayirid Sultanate, Latin Greece, Mamluk Egyptians, Moldavians, Navarrese Company, Order of St John, Ottoman Turks, Serbians, Timurids, Venetians, Wallachians and White Sheep Turcomans.22 new units.62 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 361. In addition armies can include contingents from historical allies. This gives hundreds of thousands of permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Apros 1305, Saint George 1320, Kosovo 1389, Ankara 1402, Varna 1444, Târgoviște 1462, Krujë 1467, Vaslui 1475.63 more historical matchups added to Quick Battle mode, increasing the total to 302, most playable from either side.5 more

SEK 38.79
1

Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

SEK 26.82
1

ICBM Steam CD Key

ICBM Steam CD Key

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm. Take command of one of the continents of the world and prepare yourself for global nuclear conflict. It is your job to ensure the complete and total destruction of your enemies, while you do all in your power to prevent enemy retaliation against your peace-loving citizens. Research and develop your nuclear weapons. Will you focus on developing new technologies, or mass producing existing ones? It takes a true strategist to research and build a balanced force that can deal with a multitude of enemy tactics. In ICBM, you can try out different strategies every time you play. Will you overwhelm your enemy with intercontinental ballistic missiles? Use bombers to deliver massive payloads? Or maybe use submarines to deliver nukes from the least expected locations? These strategies and more can all be used to ensure victory. ICBM has 20 unit types and 12 nuclear weapon types to use, plus 44 technologies to explore. Take the time to carefully plan your next move, or just nuke your opponents as fast as you can. Increase the contamination speed for a swift and painless nuclear war, or slow it down for an endless nightmare. In ICBM, you can constantly adjust the game speed to your own pace. Use diplomacy to gain strategic advantages. Share information, technologies or even the location of your nukes with your allies to wage war against common enemies. Be aware however that these alliances do not have to last and you might find yourself fending off attacks by your former friends. Reduce micro-management by making use of the strike planner. Set up detailed plans in advance, targeting specific structures, units and cities and synchronise your ICBM launches to overwhelm the enemies defences. Play with up to seven other players in multiplayer matches. Play in free for all, fixed teams or coop games, all while improving your ELO score as you climb the leaderboard. Up for something different? ICBM comes with full modding support out of the box. Add or change maps, units, technologies, rules, graphics and much more.

SEK 46.73
1

Warhammer 40,000: Armageddon - Imperium Complete Steam CD Key

Warhammer 40,000: Armageddon - Imperium Complete Steam CD Key

IncludesBase GameWarhammer 40,000: Armageddon - Vulkan's Wrath Warhammer 40,000: Armageddon - Angels of DeathWarhammer 40,000: Armageddon - Glory of MacraggeWarhammer 40,000: Armageddon - Ork HuntersWarhammer 40,000: Armageddon - SoundtrackWarhammer 40,000: Armageddon - GolgothaWarhammer 40,000: Armageddon - Da OrksImperium Complete is a bundle including Warhammer 40,000: Armageddon and all its 6 expansions. Complete your collection by buying only those DLCs which you don’t own yet and save money with a discount of 29% on the total price!Play as the mighty Imperium of Man in its struggle against the invading Orks in the second war for Armageddon. Lead the Imperial Guard, the Steel Legion, or three mighty chapters of the Space Marines: Salamanders, Blood Angels and Ultramarines!FeaturesLarge branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.Detailed combat model with custom terrain, cover and morale effects.Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!Multiple weapon systems per unit, each with their unique stats and graphical effects.20 different unit stats plus many unique special traits and abilities.Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.Play as either Orks or the Imperial forces in multiplayer.Includes a Hotseat mode.Extensive modding options delivered through a powerful and easy-to-use game editor.Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

SEK 439.35
1

Field of Glory II: Age of Belisarius Steam CD Key

Field of Glory II: Age of Belisarius Steam CD Key

Age of Belisarius expands Field of Glory II forwards from the fall of the Western Roman Empire in 476 AD to 600 AD, a period when the Eastern Roman (Byzantine) army transformed itself from a mainly infantry force to a cavalry army in response to the threats it faced. You can take part in the flowering of the new “barbarian” kingdoms that replaced the Roman Empire in the west, and the conflict between them. You can play a main role in the resurgence of the Eastern Roman (Byzantine) Empire and the reconquest by the Emperor Justinian I’s generals, especially Belisarius and later Narses, of the Vandal kingdom of Africa, the Ostrogothic kingdom of Italy and part of the Visigothic kingdom of Spain. You can also participate in the almost continuous warfare between the Byzantines and the Sassanid Persians in the East, and the Sassanids’ own troubles with their eastern neighbours, the Hephthalites and the Göktürks. You can lead the Avars to conquer a mighty empire north of the Danube, and to threaten the very existence of the Byzantine Empire – or you can defend against them. Features: 11 new named factions: Avars, Byzantines, Franks, Gepids, Lombards, Ostrogoths, Slavs, Turks, Vandals, Visigoths, Welsh. 17 new units: Byzantine Lance/Bow cavalry, Veteran Byzantine Lance/Bow cavalry, Byzantine Flankers, Dismounted Armoured Noble Lancers, Dismounted Noble Lancers, Dismounted Armoured Horse Archers, Sabir Foot, Indian Light Horse (javelins), Indian Light Foot (javelins), Bedouin Cavalry (lancers), Bedouin Light Horse (lancers), Bedouin Foot, Pre-Islamic City Arab foot, Bulgar Cavalry, Bulgar Light Horse, Spearmen (Dark Age), Raw Spearmen (Dark Age). 29 new army lists (which expands the total number of army lists to 166). 6 new Epic Battles: Dara 530 AD, Tricamarum 533 AD, Taginae 552 AD, The Volturnus 554 AD, Bukhara 557 AD, Raith 596 AD (each playable from either side). 37 new Quick Battles (each playable from either side). Expanded Field of Glory II Custom Battles module now includes all 166 army lists from Immortal Fire, Rise of Rome, Legions Triumphant and Age of Belisarius. (Purchase of the appropriate DLCs is necessary to access them all). Expanded Field of Glory II Sandbox Campaigns module now includes all 166 army lists from Immortal Fire, Rise of Rome, Legions Triumphant and Age of Belisarius. (Purchase of the appropriate DLCs is necessary to access them all). 4 new historically-based campaigns: Belisarius, Clovis I of the Franks, King of Kings 2 (Sassanid Persia), Rise of the Avars.

SEK 18.19
1

Field of Glory II: Legions Triumphant Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops. You can take part in the final conquests of the Roman Empire in Britain, Germany and Dacia, and then the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east. You can also witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops. Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns. Features 10 new factions: Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians. 17 new units: Early Imperial Legionaries, Early Imperial Auxiliaries, Auxiliary Archers, Veteran auxiliary cavalry, Roman Lancers, Late Roman Lancers, Legio Palatina, Legio Comitatensis, Auxilia Palatina, Limitanii, Armoured Horse Archers, Expert Armoured Horse Archers, Fierce Nomad Horse Archers (Huns), Fierce Nomad Light Horse Archers (Huns), Irregular Foot (trousered), Pictish Spearmen and Jewish Zealots. Also the following that were available in the base game, but not used: Roman auxiliary cavalry, Sassanid levy spearmen. 22 new army lists (which together with 2 in the free patch, expands the total number of army lists to 132). 10 new Epic Battles: Watling Street 61 AD, Adamclisi 102 AD, Hormozdgan 224 AD, Emesa 272 AD, Argentoratum 357 AD, Maranga 363 AD, Adrianople 378 AD, Frigidus 394 AD, Chalons 451 AD, Nedao 454 AD (each playable from either side). 36 new Quick Battles (each playable from either side). With Legions Triumphant (together with the base game and Immortal Fire) the Custom Battles and the Sandbox Campaigns modules now include 132 army lists. 4 new historically-based campaigns: Third Century Crisis King of Kings (Sassanid Persia) Stilicho Empire of the Huns The free patch accompanying the release of Legions Triumphant includes major improvements to the campaign system. Ability to fight on after a lost battle. Maximum number of battles in sandbox campaigns increased, with more decision points and new possible decisions and events. Additional enemies in sandbox campaigns. You will need to fend off attacks by other enemies and at the same time

SEK 18.19
1

Field of Glory II: Immortal Fireg Steam CD Key

Field of Glory II: Immortal Fireg Steam CD Key

Play your part in the epic events unfolding at this era, including the excursion of the Lydian Empire (in western Asia Minor) by the expanding Achaemenid Persian Empire, the Persian Wars, in which the Greeks of mainland Greece defeated two Persian invasions, the subsequent wars between the triumphant Greek city states, the development of a new military system by Philip II of Macedon, his conquest of Greece, the invasion and conquest of the Persian Empire by his son Alexander the Great, and his campaigns beyond Persia into India. Experience the wars between Alexander’s generals (the Diadochi) after Alexander’s early death, while Rome was expanding from a single city to controlling most of Italy by 280 BC, and in Sicily Carthage fought a series of wars against Syracuse and the other Sicilian Greek cities for control of the island. Command either side in any of these conflicts, or explore what-if scenarios – such as what Alexander might have done next if he had not died so young – would he have been able to subdue Carthage and Rome? Features: 8 new factions: Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks. 10 new units: Persian Immortals, Persian sparabara foot, Persian armoured cavalry with bow, Persian improvised camelry, armoured citizen hoplites, armoured veteran hoplites (with Spartan variant), shallowly formed armoured citizen hoplites, Lydian cavalry, Carthaginian chariots, Macedonian prodromoi. 30 new army lists (expanding the total number of army list to 105): - Achaemenid Persian 550-546 BC - Achaemenid Persian 545-481 BC - Achaemenid Persian 480-461 BC - Achaemenid Persian 460-420 BC - Achaemenid Persian 419-329 BC - Antigonid 320-301 BC - Carthaginian 490-411 BC - Carthaginian 410-341 BC - Carthaginian 340-281 BC - Etruscan 490-331 BC - Etruscan 330-280 BC - Gallic 390-301 BC - Greek 550-461 BC - Greek 460-281 BC - Kyrenean Greek 550-461 BC - Kyrenean Greek 460-322 BC - Latin 490-338 BC - Lydian 550-546 BC - Lysimachid 320-281 BC - Macedonian 355-329 BC (Philip and Alexander) - Macedonian 328-321 BC (Alexander and first phase of the wars of the Diadochi) - Roman 490-341 BC - Roman 340-281 BC - Seleucid 320-303 BC - Seleucid 302-301 BC - Skythian or Saka 550-301 BC - Spartan 550-461 BC - Spartan 460-281 BC - Syracusan 421-281 BC - Thessalian 404-353BC 10 new Epic Battles: Thymbra 547 BC, Marathon 490 BC, Plataea 479 BC, Cunaxa 401 BC, Chaironeia 338 BC, Granikos 334 BC, Issos 333 BC, Gaugamela 331 BC, Hydaspes 326 BC, Raphia 217 BC (all playable from either side). Five of these track the career of Alexander the Great. 24 new Quick Battles (each playable from either side). Expanded Immortal Fire Custom Battles module includes all 105 army lists from Rise of Rome and Immortal Fire. Expanded Immortal Fire Sandbox Campaigns module includes all 105 army lists from Rise of Rome and Immortal Fire. 4 new historically-based campaigns: Xenophon, Philip of Macedon, Seleukos I Nikator, Seven Hills of Rome. (Alexander the Great's battles are covered in the Epic Battles). 1 what-if campaign: Alexander the Great (what he might have done next if he had not died in 323 BC). (His historical battles are covered in the Epic Battles).

SEK 23.37
1

Panzer Corps 2: Axis Operations - 1942 Steam CD Key

Panzer Corps 2: Axis Operations - 1942 Steam CD Key

The war on the Eastern Front rages on! Germany has suffered its most important setback since the onset of the war as Barbarossa failed to bring the Soviets to heel. And now, amidst the freezing cold of the Russian winter, Soviet counter-offensives seek to encircle and total the invading Germans before they have a chance to recover. To hold the line, your elite Wehrmacht forces are once again called to action.BATTLING THE BEAR IN CHAPTER 5 OF THE AXIS OPERATIONS GRAND CAMPAIGNThe Axis Operations 1942 DLC Campaign almost exclusively focuses on the fighting on the Eastern Front in this critical year of the Second World War, exploring both well known and obscure conflicts from this time period. This large, 17 scenario campaign offers even more content our players are familiar with and so thoroughly enjoy, as well as continuing to break out of those molds with some new mission designs.CONTINUE WITH YOUR OWN PANZER CORPSPlayers can import their core forces that completed the previous Axis Operations 1941 campaign or use a preset core force to directly launch into the Axis Operations 1942 campaign. While imported forces can seek extra growth and challenges through increased difficulty settings and advanced game modes, the preset force contains a moderate amount of experienced units and an assortment of heroes enough to allow any player to succeed in this new campaign.FIGURES AND MISSIONS FROM HISTORYIn addition to the continuing trend of bonus mission objectives inspired by true historical events, this campaign will be supplemented by appearances from additional historical German leaders from World War II. While the appearances of these new characters into the diverse briefings and scenarios of the campaign cannot fully replace the loss of characters previously seen, they will absolutely bring new historical context and insight into the campaign with their presence. Some of the new mission objectives that will appear in this campaign include air lifting supplies to pockets of German forces, provide dedicated Close Air Support for Axis partner nations, and one very unusual mission to assist in the escorting of several Kriegsmarine vessels right through the English Channel!GAIN AND SPEND INFLUENCEBy completing bonus objectives and achieving various degrees of victory, you'll earn Commendation Points that can be spent on a diversity of extraordinary rewards ranging from access to stockpiles of captured enemy equipment, special prototype aircraft, and the chance to recruit more historical officers.STALINGRAD, WITH A SURPRISECapping off the end of this 1942 campaign comes the battle that even players with just passing familiarity with World War II will probably recognize: The Battle of Stalingrad. In true Grand Campaign fashion though, this turning point battle of World War II is fleshed out across multiple scenarios to very deeply explore the details of this pivotal battle. But in an Axis Operations first, and to properly represent just how important this battle truly was, Axis Operations 1942 is the first DLC campaign to have more than one ending,Will your efforts in the war begin to affect its historical outcome, or will you be resigned to fate as it has been written thus far?THE AXIS OPERATIONS CONTINUEThe end of 1942 East is not the end of your campaign though, it is merely the latest step. At the conclusion of Axis Operations 1942 East, players will again be presented with the option to save their core force for use in the next installment of the Axis Operations Campaign. Any campaign of the Axis Operations can be played individually as a standalone campaign.What's new in Axis Operations 1942- 17 new scenarios packaged into one campaign - More Hungarian units: an improved Toldi II Model 1942 and Turan 1 tanks arrive- A small collection of new utility and prototype units, to supplement the game's impressive array of Mid War era vehicles and weaponry- Visual upgrades for a few existing German vehicles- Numerous Historical figures will join in several key battle briefings, any surviving briefing characters have received even more extra new portraits- A battery of hero portraits to increase the diversity of portraits available for random hero assignments- Several special 'Close Air Support' missions as a new mission type17 Scenario List- Rzhev 1942 - Demyansk Pocket- Operation Cerberus- Kummersdorf 1942- Kerch Peninsula- Second Battle of Kharkov- Voronezh- Voroshilovgrad SDO- Operation Nordlicht- Battle of Lake Ladoga- Novorossiysk- Grozny-

SEK 43.05
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Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

 New unit types for all factions enter the fray with the Escalation Pack.Each of the new units brings something new to their faction, from exceptional abilities to overwhelming firepower.Chaos Space Marines - ForgefiendFast walker unit with twin rotary guns.The Forgefiend Daemon Engine was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of the Forgefiend boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.Tyranids - Hive GuardsRanged tough infantry unit.Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage.Adeptus Mechanicus - Skitarii RangersDoctrina Imperatives infantry unit with a sniper weapon and move through cover.Where the Tech-Priests are hunters of knowledge, their Skitarii Rangers are hunters of sentient creatures – the enemies of the Omnissiah in particular. These unstoppable cyborgs do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction. They do this not in Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of weeks or even months until it can run no more. Once the designated target is in their crosshairs the air fills with the thump and crackle of galvanic weaponry, even as the Skitarii continue their relentless advance. The stink of electrocuted corpses is never far behind.Space Marines – ScoutsInfantry unit specializing in reconnaissance and infiltration.The first the enemy knows of a Scout Squad’s presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy’s rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.Astra Militarum – Devil DogFast tank unit with a deadly armour-melting cannon.Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat. Indeed, many Devil Dog crews style themselves as big game hunters or monster slayers, excelling in the eradication of enemy armour and exceptionally heavy infantry assets. A foe forced to fight protracted campaigns in dense terrain against the Imperial Guard soon learns to dread the hunched silhouette of the Devil Dog – those who don’t soon find their vehicles reduced to molten slag by this aggressive and fast moving tank hunter.Necrons – Ghost ArkTransport vehicle with healing abilities.Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.Craftworld Aeldari – Hornets

SEK 46.27
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