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Dulwich Mid-Century Oasis

Ceramics of the Merv Oasis Recycling the City

Social Revolt in Chile Triggering Factors and Possible Outcomes

Social Revolt in Chile Triggering Factors and Possible Outcomes

This book investigates why Chile suddenly confronted a violent social revolt in October 2019 after almost thirty years of political stability during which time the country was broadly regarded as Latin America’s most successful nation. Since democratic restoration in 1990 Chile’s relatively high levels of political stability increasing prosperity and social modernisation have stood out in a region shaken by political convulsion and economic malaise. In early October 2019 President Sebastián Piñera confidently claimed that Chile represented a true ‘oasis’ of political stability and economic vitality in Latin America. However just weeks later the announcement of a small increase in the price of Santiago’s underground transport system unleashed an unprecedented wave of violent anti-government protests in the country with protestors ultimately demanding Piñera’s resignation and the end of neoliberalism and the 1980 Constitution among many other demands. This book analyses the causes of Chile’s socio-political upheaval arguing that the fast social and economic modernisation produced by the neoliberal system led to a series of destabilising socio-political processes in the country. At a time when much analysis of the October uprising tends to be superficial or polarised on ideological grounds this book provides a much-needed sociological and institutional analysis of the crisis. It will be an important read for scholars of Latin American politics and development as well as those with a broader interest in state legitimacy social movements and political contestation against neoliberalism. | Social Revolt in Chile Triggering Factors and Possible Outcomes

GBP 48.99
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Palmyra A History

Palmyra A History

Palmyra: A History examines Palmyra the city in the Syrian oasis of Tadmur from its beginnings in the Bronze Age through the classical period and its discovery and excavation to the present day. It aims at reconstructing Palmyra’s past from literary accounts – classical and post-classical – as well as material evidence of all kinds: inscriptions coins art and of course the remains of Palmyra’s monumental architecture. After exploring the earliest inhabitation of Tadmur the volume moves through the Persian and Hellenistic periods to the city’s zenith. Under the Romans Palmyra was unique among the cities of the empire because it became a political factor in its own right in the third century AD when the Roman military was overpowered by Sassanian invaders and Palmyrene troops stepped in. Sommer’s assessment of Palmyra under Rome therefore considers how Palmyra achieved such an exceptional role in the Roman Near East before its demise under the Umayyad Empire. The volume also examines the century-long history of archaeological and historical research at Palmyra from its beginnings under Ottoman rule and the French mandate in the 1920s to the recent satellite based prospection carried out by German archaeologists. A closing chapter examines the occupation of the site by ISIS during the Syrian conflict and the implications of the destruction there on the ruins the archaeological finds and future investigations and heritage in Syria more broadly. Palmyra offers academics students and the interested reader alike the first full treatment in English of this fascinating site providing a comprehensive account of the city’s origins rise and fall. | Palmyra A History

GBP 39.99
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Exploring Roguelike Games

Exploring Roguelike Games

Since 1980 in-the-know computer gamers have been enthralled by the unpredictable random and incredibly deep gameplay of Rogue and those games inspired by it known to fans as roguelikes. For decades this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters) high difficulty and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting the ways to get started playing them the history of the genre and more. It includes interviews playthroughs and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue Angband NetHack Dungeon Crawl Stone Soup ADOM and Brogue The lost roguelikes Super Rogue and XRogue and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn DoomRL HyperRogue Incursion and Dungeon Hack Rogue-ish games that blur the edges of the genre including Spelunky HyperRogue ToeJam & Earl Defense of the Oasis Out There and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro) Rodain Joubert (Desktop Dungeons) Josh Ge (Cogmind) Dr. Thomas Biskup (ADOM) and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University. | Exploring Roguelike Games

GBP 44.99
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