11 results (0,13092 seconds)

Brand

Merchant

Price (EUR)

Reset filter

Products
From
Shops

The Infinity of the Unsaid Unformulated Experience Language and the Nonverbal

The Infinity of the Unsaid Unformulated Experience Language and the Nonverbal

The theory of unformulated experience is an interpersonal/relational conception of unconscious process. The idea is that unconscious content is not fully formed merely awaiting discovery but is instead better understood as potential experience—a vaguely organized primitive global non-ideational affective state. In the past the formulation of experience was most commonly understood as verbal articulation. That was the perspective Donnel B. Stern took in 1997 in his first book Unformulated Experience: From Dissociation to Imagination in Psychoanalysis. In this new book Stern recognizes that we need to theorize the formulation of nonverbal experience as well. Using new concepts of the acceptance and use of experience that feels like me Stern argues for a wider conception of meaningfulness. Some formulated experience is verbal (articulation) but other formulations are nonverbal (realization). Demonstrating how this can be so is at the heart of this book. Stern then goes on to house this entire set of ideas in the commodious conception of language offered by Charles Taylor Gadamer and Merleau-Ponty. The Infinity of the Unsaid offers an expansion of the theory of unformulated experience that has important implications for clinical thinking and practice; it will be of great interest to psychoanalysts and psychoanalytic psychotherapists across all schools of thought. | The Infinity of the Unsaid Unformulated Experience Language and the Nonverbal

GBP 36.99
1

A Systemic Perspective on Cognition and Mathematics

Contemporary Visual Culture and the Sublime

Introduction to Feedback Control Theory

Analytical Impedance Spectroscopy Basics and Applications

Analytical Impedance Spectroscopy Basics and Applications

This book introduces the subject of impedance spectroscopy starting from fundamentals through to latest applications in areas such as ceramics piezoelectric sensors agriculture food quality control medical diagnostics cancer research and so forth. Within the ambit of impedance spectroscopy plots simulated for useful equivalent circuit models design of sample holder necessary precautions to be taken during measurement are described. It further discusses development of softwares for analysis of experimental data and choice of the most appropriate equivalent circuit model. All the materials are supported by problems answers appendices and references. Features: Includes fundamentals equivalent circuit modeling and analysis of data related to impedance spectroscopy. Presents experimental measurements in a nuts-and-bolts approach. Includes derivation of expressions for some selected models and values of immittance functions as frequency of measurements tend to zero and to infinity. Provides clear recipe for beginners for proceeding toward developing equivalent circuit models. Describes computer program for complex nonlinear least squares fitting with example of program IMPSPEC. BAS This book is aimed at senior undergraduate/graduate students and researchers in materials engineering mechanical engineering electrical engineering chemical engineering biomedical engineering construction engineering physics chemistry medical diagnostics agriculture and dairy. | Analytical Impedance Spectroscopy Basics and Applications

GBP 99.99
1

On Comics and Legal Aesthetics Multimodality and the Haunted Mask of Knowing

Mathematics and Statistics for the Quantitative Sciences

Mathematics and Statistics for the Quantitative Sciences

Mathematics and Statistics for the Quantitative Sciences was born from a radical reimagining of first-year mathematics. While calculus is often seen as the foundational mathematics required for any scientist this often leads to mathematics being seen as some ultimately useless hoop that needs to be jumped through in order to do what someone really wants to do. This sentiment is everywhere at every level of education. It even shows up in how people stereotype mathematics courses. What this book aims to do therefore is serve as a foundational text in everyday mathematics in a way that is both engaging and practically useful. The book seeks to teach the mathematics needed to start to answer fundamental questions like ‘why’ or ‘how’. Why do we only need to take census data once every few years? How do we determine the optimal dosing of a new pharmaceutical without killing people in the process? Or more generally what does it even mean to be average? Or what does it mean for two things to actually be different? These questions require a different way of thinking — a quantitative intuition that goes beyond rote memorization and equips readers to meet the quantitative challenges inherent in any applied discipline. Features Draws from a diverse range of fields to make the applications as inclusive as possible Would be ideal as a foundational mathematical and statistical textbook for any applied quantitative science course

GBP 74.99
1

Age of Agency Rise with AI

Age of Agency Rise with AI

When the digital world started many companies moved slowly and cautiously not willing to replace their traditional operations. Now most companies have gone digital. We are now moving beyond digital into an AI world. Don't ignore it. This important book will guide you by providing a fresh perspective on the interrelationships between humans and AI. – Philip Kotler Do you feel overwhelmed by the AI wave? Worried that it could cost you your job harm your business or even take over? AI has pervaded our lives and is aggressively disrupting business. No person today can afford to ignore AI. Age of Agency is your companion helping you leverage AI's capabilities to power your productivity and success. By understanding AI you will learn to use it as a tool for personal career growth and business success. Former Microsoft executive Kerushan Govender demystifies AI emphasising the importance of human agency. Reconnect with the needs of humanity and learn the importance of care as a differentiator in an AI world. Avoid the potential pitfalls of excessive reliance on the technology. Age of Agency is a blueprint for ensuring human agency outpaces computer agency. It boldly pits the limits of machine learning against the infinity of human ability. With this survival guide you’ll uncover ways to connect with humanity on a deeper level going beyond anything AI can do. Ready to become AI-savvy with your humanity as your differentiator? Dive into the future with the confidence to ride the wave of today’s AI revolution. | Age of Agency Rise with AI

GBP 26.99
1

The Infinite

The Infinite

We are all captivated and puzzled by the infinite in its many varied guises; by the endlessness of space and time; by the thought that between any two points in space however close there is always another; by the fact that numbers go on forever; and by the idea of an all-knowing all-powerful God. In this acclaimed introduction to the infinite A. W. Moore takes us on a journey back to early Greek thought about the infinite from its inception to Aristotle. He then examines medieval and early modern conceptions of the infinite including a brief history of the calculus before turning to Kant and post-Kantian ideas. He also gives an account of Cantor’s remarkable discovery that some infinities are bigger than others. In the second part of the book Moore develops his own views drawing on technical advances in the mathematics of the infinite including the celebrated theorems of Skolem and Gödel and deriving inspiration from Wittgenstein. He concludes this part with a discussion of death and human finitude. For this third edition Moore has added a new part ‘Infinity superseded’ which contains two new chapters refining his own ideas through a re-examination of the ideas of Spinoza Hegel and Nietzsche. This new part is heavily influenced by the work of Deleuze. Also new for the third edition are: a technical appendix on still unresolved questions about different infinite sizes; an expanded glossary; and updated references and further reading. The Infinite Third Edition is ideal reading for anyone interested in an engaging and historically informed account of this fascinating topic whether from a philosophical point of view a mathematical point of view or a religious point of view.

GBP 34.99
1

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

GBP 56.99
1

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

GBP 56.99
1