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Robot Development Using Microsoft Robotics Developer Studio

The Indie Game Developer Handbook

How to Be a Learning Developer in Higher Education Critical Perspectives Community and Practice

How to Be a Learning Developer in Higher Education Critical Perspectives Community and Practice

Filled with practical guidance for those working in and interested in the emergent field of Learning Development this must-read book encapsulates what it means to be a Learning Developer and how to thrive in this role. With carefully constructed contributions which explore different aspects of the role this edited collection is comprehensive in its approach. Alongside practical advice it is underpinned by theoretical and epistemological insights to provide a bridge between theory and practice. Organised into five key parts it is arranged in a way that reflects the journey that practitioners take into and through Learning Development from their initiation into the field through professional development to becoming an established expert. It covers key topics such as: the basic principles of working in Learning Development the theoretical and practical foundations of the field how to engage more critically with the role how to become an active contributor to the field through research and publication the as-yet unrealised possibilities of Learning Development Capturing a diverse array of voices experiences and perspectives this book is an essential guide for both new and established practitioners concerned with student Learning and Development. Chapters 15 and 21 of this book are freely available as a downloadable Open Access PDF at http://www. taylorfrancis. com under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4. 0 license. | How to Be a Learning Developer in Higher Education Critical Perspectives Community and Practice

GBP 29.99
1

The Fake Food Cookbook Props You Can't Eat for Theatre Film and TV

Game Development for iOS with Unity3D

2D Game Development with Unity

2D Game Development with Unity

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 including 2D game development prefabs cameras animation character controllers lighting and sound. Includes a step-by-step introduction to Unity 2019. 3. Extensive coverage of GIMP Audacity and MuseScore for the creation of 2D graphics sound effects and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio an independent game development and music studio in Sunnyvale California. He started his career in game programming in 1982 at Atari Games Inc. where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters where he designed and coded games including Rampart and Championship Pool for the NES and SNES and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 he founded Actual Entertainment publisher and developer of the Gubble video game series. He has a B. Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author game developer accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender. | 2D Game Development with Unity

GBP 56.99
1

The Business of Architecture Your Guide to a Financially Successful Firm

Implementing the Expressive Therapies Continuum A Guide for Clinical Practice

Attachment Theory in Practice Emotionally Focused Therapy (EFT) with Individuals Couples and Families

Core Software Security Security at the Source

Core Software Security Security at the Source

. an engaging book that will empower readers in both large and small software development and engineering organizations to build security into their products. . Readers are armed with firm solutions for the fight against cyber threats. —Dr. Dena Haritos Tsamitis. Carnegie Mellon University. a must read for security specialists software developers and software engineers. . should be part of every security professional’s library. —Dr. Larry Ponemon Ponemon Institute. the definitive how-to guide for software security professionals. Dr. Ransome Anmol Misra and Brook Schoenfield deftly outline the procedures and policies needed to integrate real security into the software development process. . A must-have for anyone on the front lines of the Cyber War . —Cedric Leighton Colonel USAF (Ret. ) Cedric Leighton AssociatesDr. Ransome Anmol Misra and Brook Schoenfield give you a magic formula in this book - the methodology and process to build security into the entire software development life cycle so that the software is secured at the source! —Eric S. Yuan Zoom Video CommunicationsThere is much publicity regarding network security but the real cyber Achilles’ heel is insecure software. Millions of software vulnerabilities create a cyber house of cards in which we conduct our digital lives. In response security people build ever more elaborate cyber fortresses to protect this vulnerable software. Despite their efforts cyber fortifications consistently fail to protect our digital treasures. Why? The security industry has failed to engage fully with the creative innovative people who write software. Core Software Security expounds developer-centric software security a holistic process to engage creativity for security. As long as software is developed by humans it requires the human element to fix it. Developer-centric security is not only feasible but also cost effective and operationally relevant. The methodology builds security into software development which lies at the heart of our cyber infrastructure. Whatever development method is employed software must be secured at the source. Book Highlights: Supplies a practitioner's view of the SDL Considers Agile as a security enabler Covers the privacy elements in an SDL Outlines a holistic business-savvy SDL framework that includes people process and technology Highlights the key success factors deliverables and metrics for each phase of the SDL Examines cost efficiencies optimized performance and organizational structure of a developer-centric software security program and PSIRT Includes a chapter by noted security architect Brook Schoenfield who shares his insights and experiences in applying the book’s SDL framework View the authors' website at http://www. androidinsecurity. com/ | Core Software Security Security at the Source

GBP 44.99
1

Chef's Guide to Charcuterie

Transitioning to Internal Family Systems Therapy A Companion for Therapists and Practitioners

Internal Family Systems Therapy with Children

Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and Practices

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG RTS FPS etc. ) and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games so they are all very practical and immediately applicable. There are chapters about split-screen audio dynamic music improvisation dynamic mixing ambiences DSPs and more. This book continues the tradition of collecting modern up-to-date knowledge and wisdom about game audio programming. So whether you’ve been a game audio programmer for one year or ten years or even if you’ve just been assigned the task and are trying to figure out what it’s all about this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples math and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London Bioshock 2 The Sims 4 and Torchlight 3 as well as smaller titles like Minion Master Tales from the Borderlands and Game of Thrones. Guy has also given several talks at the Game Developer Conference the Audio Developer Conference and CppCon. When he’s not programming or writing game audio programming books he can be found at home reading playing video games and playing the flute. | Game Audio Programming 3: Principles and Practices

GBP 56.99
1

Developing Grounded Theory The Second Generation Revisited

Surviving Game School...and the Game Industry After That

The Iron Age in Northern Britain Britons and Romans Natives and Settlers

The Film Developing Cookbook

Procedural Generation in Game Design

Better Book Clubs Deepening Comprehension and Elevating Conversation

Understanding Blockchain and Cryptocurrencies A Primer for Implementing and Developing Blockchain Projects

Understanding Blockchain and Cryptocurrencies A Primer for Implementing and Developing Blockchain Projects

Whether you are a project manager looking to lead blockchain projects a developer who would like to create blockchain-based applications or a student with an interest this book will provide you with the foundational understanding that you need. You have probably noticed that blockchains are growing in popularity. Governments are investigating Digital Currencies supply chains are adopting Digital Ledgers games makers and artists are developing NFTs (Non-Fungible Tokens) and new use-cases are emerging regularly. With such growth many people will find themselves needing to understand how these technologies work. There will be new project teams with technical leads managing blockchain projects and developers creating distributed applications. This book is great for them as it explains the concepts on which blockchain technologies are based in simple terms. We will discuss and explain topics such as hashing Merkle trees nodes mining proof of work and proof of stake consensus mechanisms encryption vulnerabilities and much more. The structures and principles described will be relevant for developers and managers alike and will be demonstrated through relevant examples throughout the text. If you are looking to understand this exciting new technology this is the book for you. | Understanding Blockchain and Cryptocurrencies A Primer for Implementing and Developing Blockchain Projects

GBP 48.99
1

A Practical Guide to Cost Engineering

Reckoning with Change in Yucatán Histories of Care and Threat on a Former Hacienda

Real Estate Development Matrix

Urban Planning and Real Estate Development

Urban Planning and Real Estate Development

This fourth edition of Urban Planning and Real Estate Development guides readers through the procedural and practical aspects of developing land from the point of view of both planner and developer. The twin processes of planning and property development are inextricably linked – it is not possible to carry out a development strategy without an understanding of the planning process and equally planners need to know how real estate developers do their job. The planning system is explained from the increasing emphasis on spatial planning at a national local and neighbourhood level down to the detailed perspective of the development management process and the specialist requirements of historic buildings and conservation areas. At the same time the authors explain the entire development process from inception through appraisal valuation and financing to completion. Sustainability and corporate social responsibility and their impact on planning and development are covered in detail and the future consequences of the COVID-19 pandemic are explored in new opening and closing chapters setting the text in a global context. Written by a team of authors with many years of academic professional and research experience and illustrated throughout with practical case studies and follow-up resources this book is an invaluable textbook for real estate and planning students and helps to meet the requirements of the RICS and RTPI Assessment of Professional Competence.

GBP 52.99
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