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Fluid Mechanics and Heat Transfer Inexpensive Demonstrations and Laboratory Exercises

Laboratory Manual for Biotechnology and Laboratory Science The Basics Revised Edition

Pattern Language for Game Design

Pattern Language for Game Design

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students teachers and game development professionals how to derive best practices in all aspects of game design. Using a series of practical rigorous exercises designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work to a critique of pattern theory in various fields to a new approach that will challenge your knowledge and put it to work this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers studio leaders and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign. com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences including GDC DevCom and PAX on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed Barney built his own undergraduate and graduate curricula out of offerings in sociology computer science and independent study. In pursuit of a broad understanding of games he has worked on projects spanning interactive theater live-action role-playing game (LARP) design board games and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign. com.

GBP 56.99
1

Root Cause Analysis (RCA) for the Improvement of Healthcare Systems and Patient Safety

Data Analysis and Statistics for Geography Environmental Science and Engineering

Data Analysis and Statistics for Geography Environmental Science and Engineering

Providing a solid foundation for twenty-first-century scientists and engineers Data Analysis and Statistics for Geography Environmental Science and Engineering guides readers in learning quantitative methodology including how to implement data analysis methods using open-source software. Given the importance of interdisciplinary work in sustainability the book brings together principles of statistics and probability multivariate analysis and spatial analysis methods applicable across a variety of science and engineering disciplines. Learn How to Use a Variety of Data Analysis and Statistics MethodsBased on the author’s many years of teaching graduate and undergraduate students this textbook emphasizes hands-on learning. Organized into two parts it allows greater flexibility using the material in various countries and types of curricula. The first part covers probability random variables and inferential statistics applications of regression time series analysis and analysis of spatial point patterns. The second part uses matrix algebra to address multidimensional problems. After a review of matrices it delves into multiple regression dependent random processes and autoregressive time series spatial analysis using geostatistics and spatial regression discriminant analysis and a variety of multivariate analyses based on eigenvector methods. Build from Fundamental Concepts to Effective Problem SolvingEach chapter starts with conceptual and theoretical material to give a firm foundation in how the methods work. Examples and exercises illustrate the applications and demonstrate how to go from concepts to problem solving. Hands-on computer sessions allow students to grasp the practical implications and learn by doing. Throughout the computer examples and exercises use seeg and RcmdrPlugin. seeg open-source R packages developed by th

GBP 48.99
1

Gesture Drawing A Story-Based Approach

Gesture Drawing A Story-Based Approach

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques and how to apply the exercises throughout the course of the book. Included are video drawing tutorials and examples. Key Features The approach to drawing as explained in the book is broken down into simple clearly defined concepts. Each chapter outlines a further step in the drawing process ending with a technique or exercise the reader can then execute to begin applying each concept to their work. Ample amount of illustrations drawn exclusively for this book or taken directly from the author's physical classes to clearly show the reader individual concepts exercises techniques ideas etc. so the reader may feel comfortable enough to follow the program. Each chapter includes a chapter objective as well as a summary and ample amount of illustrations which relate to the chapter objective. Key Terms will also be highlighted and defined so that they may be referenced throughout the book without causing unnecessary confusion. Companion video tutorials that show the reader different topics and exercises for reference. | Gesture Drawing A Story-Based Approach

GBP 46.99
1

Chemical Calculations Mathematics for Chemistry Third Edition

Computational Fluid Dynamics for Incompressible Flows

Computational Fluid Dynamics for Incompressible Flows

This textbook covers fundamental and advanced concepts of computational fluid dynamics a powerful and essential tool for fluid flow analysis. It discusses various governing equations used in the field their derivations and the physical and mathematical significance of partial differential equations and the boundary conditions. It covers fundamental concepts of finite difference and finite volume methods for diffusion convection-diffusion problems both for cartesian and non-orthogonal grids. The solution of algebraic equations arising due to finite difference and finite volume discretization are highlighted using direct and iterative methods. Pedagogical features including solved problems and unsolved exercises are interspersed throughout the text for better understanding. The textbook is primarily written for senior undergraduate and graduate students in the field of mechanical engineering and aerospace engineering for a course on computational fluid dynamics and heat transfer. The textbook will be accompanied by teaching resources including a solution manual for the instructors. Written clearly and with sufficient foundational background to strengthen fundamental knowledge of the topic. Offers a detailed discussion of both finite difference and finite volume methods. Discusses various higher-order bounded convective schemes TVD discretisation schemes based on the flux limiter essential for a general purpose CFD computation. Discusses algorithms connected with pressure-linked equations for incompressible flow. Covers turbulence modelling like k-ε k-ω SST k-ω Reynolds Stress Transport models. A separate chapter on best practice guidelines is included to help CFD practitioners. | Computational Fluid Dynamics for Incompressible Flows

GBP 46.99
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Experimental Physics Principles and Practice for the Laboratory

Experimental Physics Principles and Practice for the Laboratory

The student's companion website and the instructor manual can be accessed here. This textbook provides the knowledge and skills needed for thorough understanding of the most important methods and ways of thinking in experimental physics. The reader learns to design assemble and debug apparatus to use it to take meaningful data and to think carefully about the story told by the data. Key Features:Efficiently helps students grow into independent experimentalists through a combination of structured yet thought-provoking and challenging exercises student-designed experiments and guided but open-ended exploration. Provides solid coverage of fundamental background information explained clearly for undergraduates such as ground loops optical alignment techniques scientific communication and data acquisition using LabVIEW Python or Arduino. Features carefully designed lab experiences to teach fundamentals including analog electronics and low noise measurements digital electronics microcontrollers FPGAs computer interfacing optics vacuum techniques and particle detection methods. Offers a broad range of advanced experiments for each major area of physics from condensed matter to particle physics. Also provides clear guidance for student development of projects not included here. Provides a detailed Instructor’s Manual for every lab so that the instructor can confidently teach labs outside their own research area. The manual can be accessed here. | Experimental Physics Principles and Practice for the Laboratory

GBP 48.99
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Writing for Games Theory and Practice

Writing for Games Theory and Practice

Focussing on the independent videogames sector this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication collaboration reflection and advocacy inviting the reader to situate their practice in a centuries-long heritage of storytelling as well as considering the material affordances of videogames and the practical realities of working in game development processes. Structured into three parts Theory considers the craft of both games and writing from a theoretical perspective covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations tools and exercises that give the reader the means to refine and develop their writing not just for now but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer writer and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen and also argues for making games a more radical space through mentoring advocacy and redefining process. Trained as a playwright Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik which most recently launched Mutazione in 2019. | Writing for Games Theory and Practice

GBP 44.99
1

Environmental Chemistry in the Lab

Graphic Design Learn It Do It

Graphic Design Learn It Do It

Graphic Design: Learn It Do It is an introduction to the fundamentals of graphic design and the Adobe Creative Cloud applications used to put these concepts into practice. This book is intended for production-oriented audiences those interested in the what why and how of graphic design. The what is effective graphic design a visual solution created using the design principles that stands out in a crowded marketplace. This discussion includes color theory typography and page layout. Focus on the why of design begins with the reasons why we communicate. Attention is paid to the purpose of the visual solution and to its audiences. The conversation highlights output options (print vs. onscreen) and their related file properties. The how of design addresses the stages of production and use of Adobe Photoshop CC Illustrator CC and InDesign CC to translate an idea into a visual solution. Following an overview of each application and its uses step-by-step exercises are provided to foster familiarity with each application’s workspace and its tools. These exercises provide opportunities to implement the design principles and to produce examples of work for a design portfolio. Key Features: Content based on over a decade’s worth of experience teaching graphic design Contemporary examples and online references Guided exercises for working in the Adobe Creative Cloud applications Photoshop CC Illustrator CC and InDesign CC Accompanying exercise files and supporting materials available for download from the book’s companion website Discussion questions and activities included at the end of chapters to expand the presented topics | Graphic Design Learn It Do It

GBP 49.99
1

GIS for Environmental Decision-Making

GIS for Environmental Decision-Making

Environmental applications have long been a core use of GIS. However the effectiveness of GIS-based methods depends on the decision-making frameworks and contexts within which they are employed. GIS for Environmental Decision-Making takes an interdisciplinary look at the capacities of GIS to integrate analyze and display data on which decisions must be based. It provides a broad prospective on the current state of GIS for environmental decision-making and emphasizes the importance of matters related to data analysis and modeling tools as well as stakeholder participation. The book is divided into three sections which effectively relate to three key aspects of the decision-making process as supported by GIS: data required tools being developed and aspects of participation. The first section stresses the ability to integrate data from different sources as a defining characteristic of GIS and illustrates the benefits that this can bring in the context of deriving land-use and other information. The second section discusses a range of issues concerning the use of GIS for suitability mapping and strategic planning exercises through illustrative examples. The last section of the book focuses on the use of GIS-based techniques to facilitate public participation in decision-making processes. In particular it provides an overview of developments in this area concentrating on how GIS modeling and 3D landscape visualization techniques are gradually achieving closer integration. Given the complex challenges presented by global environmental change GIS for Environmental Decision-Making provides a clear illustration of how the use of GIS can make significant contributions to trans-disciplinary initiatives to address environmental problems.

GBP 44.99
1

Technical Writing A Practical Guide for Engineers Scientists and Nontechnical Professionals Second Edition

GBP 44.99
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Aquatic Environmental Systems – an Interdisciplinary Approach for Scientists and Engineers

Aquatic Environmental Systems – an Interdisciplinary Approach for Scientists and Engineers

Considering that environmental science draws students and practitioners with widely varied backgrounds there is a need for materials that help readers to grow their knowledge of fundamental principles from chemistry physics and biology to understand describe and predict the ways in which constituents (sediment nutrients organic matter etc. ) interact and move in aquatic systems (rivers lakes groundwater and the atmosphere). Aquatic Environmental Systems: An Interdisciplinary Approach for Scientists and Engineers focuses on developing a common vocabulary and a rigorous material balance-based approach to understanding these movements and interactions. It examines the key properties of water and the ways they impact the behavior of water in the environment providing a focused enumeration of those aspects of water structure that have direct and profound impacts on aquatic environmental systems. Features: Provides open-ended exercises to allow students to tailor work to their personal local/regional interests Focuses on conveying understanding of the underlying principles and assumptions/limitations which are frequently underemphasized or overlooked entirely in other books Deemphasizes straight memorization while focusing on methods that can be applied to more broad-based problem solving Accommodates a wide range of mathematics skills and backgrounds | Aquatic Environmental Systems – an Interdisciplinary Approach for Scientists and Engineers

GBP 74.99
1

Introduction to GIS Programming and Fundamentals with Python and ArcGIS

Nonparametric Regression and Spline Smoothing

A Concise Introduction to Thermodynamics for Physicists

A Concise Introduction to Thermodynamics for Physicists

This introductory textbook provides a synthetic overview of the laws and formal aspects of thermodynamics and was designed for undergraduate students in physics and in the physical sciences. Language and notation have been kept as simple as possible throughout the text. While this is a self-contained text on thermodynamics (i. e. focused on macroscopic physics) emphasis is placed on the microscopic underlying model to facilitate the understanding of key concepts such as entropy and motivate a future course on statistical physics. This book will equip the reader with an understanding of the scope of this discipline and of its applications to a variety of physical systems Throughout the text readers are continuously challenged with conceptual questions that prompt reflection and facilitate the understanding of subtle issues. Each chapter ends by presenting worked problems to support and motivate self-study in addition to a series of proposed exercises whose solutions are available as supplementary material. Features Pedagogically designed including illustrations keyword definitions highlights summaries of key ideas and concepts and boxes with additional topics that complement the materials presented in the main text. Presents active reading strategies such as conceptual problems discussion questions worked examples with comments end of chapter problems and further reading to stimulate engagement with the text. Guides the reader with ease through a difficult subject by providing extra help whenever needed to overcome the more demanding technical and conceptual aspects. Solutions Manual available upon qualifying course adoption. | A Concise Introduction to Thermodynamics for Physicists

GBP 44.99
1

Materials and Process Selection for Engineering Design

Materials and Process Selection for Engineering Design

Introducing a new engineering product or changing an existing model involves developing designs reaching economic decisions selecting materials choosing manufacturing processes and assessing environmental impact. These activities are interdependent and should not be performed in isolation from each other. This is because the materials and processes used in making a product can have a major influence on its design cost and performance in service. This Fourth Edition of the best-selling Materials and Process Selection for Engineering Design takes all of this into account and has been comprehensively revised to reflect the many advances in the fields of materials and manufacturing including: Increasing use of additive manufacturing technology especially in biomedical aerospace and automotive applications Emphasizing the environmental impact of engineering products recycling and increasing use of biodegradable polymers and composites Analyzing further into weight reduction of products through design changes as well as material and process selection especially in manufacturing products such as electric cars Discussing new methods for solving multi-criteria decision-making problems including multi-component material selection as well as concurrent and geometry-dependent selection of materials and joining technology Increasing use of MATLAB by engineering students in solving problems This textbook features the following pedagogical tools: New and updated practical case studies from industry A variety of suggested topics and background information for in-class group work Ideas and background information for reflection papers so readers can think critically about the material they have read give their interpretation of the issues under discussion and the lessons learned and then propose a way forward Open-book exercises and questions at the end of each chapter where readers are evaluated on how they use the material rather than how well they recall it in addition to the traditional review questions Includes a solutions manual and PowerPoint lecture materials for adopting professors Aimed at students in mechanical manufacturing and materials engineering as well as professionals in these fields this book provides the practical know-how in order to choose the right materials and processes for development of new or enhanced products.

GBP 74.99
1

Narrative Design The Craft of Writing for Games

Narrative Design The Craft of Writing for Games

Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry. | Narrative Design The Craft of Writing for Games

GBP 48.99
1

Project Management Systems Principles and Applications Second Edition

Chinese Medicine for Lower Body Pain

A First Graduate Course in Abstract Algebra

A Learner’s Guide to Fuzzy Logic Systems Second Edition

Mathematical Objects in C++ Computational Tools in A Unified Object-Oriented Approach