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The Science of Beach Lifeguarding

The Science of Beach Lifeguarding

The World Health Organization’s recently published Global Report on Drowning found that drowning is the third leading cause of unintentional injury death worldwide—making the information presented in this new book an important part of the global effort to reduce this health risk. Written by leading researchers and academics from around the world The Science of Beach Lifeguarding focuses on the scientific evidence that underpins what is taught to and practised by beach lifeguards. It is the first book to pull together all the different areas involved in beach lifeguarding and evaluate their evidence base. An accessible and informative reference underpinned by the best current research the book’s key themes cover the context of beach lifeguarding the physical environment in which lifeguards work medical aspects practical lifeguarding techniques physiological standards for lifeguards safety education and future developments in beach lifeguarding. The book presents groundbreaking work quantifying the scientific rationale behind a universally accepted fitness standard. It supplies an in-depth examination of the risks and hazards associated with the beach environment including rip currents and cold water immersion. The book includes a state-of-the-art review of drowning and a comprehensive chapter on first aid. Detailing the recently announced 2015 European Resuscitation Council Guidelines this book is a must-have for beach lifeguards beach lifeguard managers search and rescue personnel paramedics sports scientists health and safety practitioners and occupational health practitioners.

GBP 31.99
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The Multiplayer Classroom Game Plans

The Multiplayer Classroom Game Plans

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions collaborations between Lee Sheldon as writer/designer and subject matter experts in various fields. They are written to be accessible to anyone-designer educator or layperson-interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness Mandarin cybersecurity and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated often-suspenseful stories of how each game with its unique challenges thrills and spills was built. Lee Sheldon began his writing career in television as a writer-producer eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game the award-winning The Lion’s Song is currently on Steam. For the past two years he consulted on an escape room in a box funded by NASA that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel. | The Multiplayer Classroom Game Plans

GBP 39.99
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