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Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

GBP 56.99
1

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

GBP 56.99
1

Real-Time Digital Signal Processing from MATLAB to C with the TMS320C6x DSPs

Microcontroller Engineering with MSP432 Fundamentals and Applications

Transportation Statistics and Microsimulation

Geoinformatics in Applied Geomorphology

Safety and Quality in Medical Transport Systems Creating an Effective Culture

Safety and Quality in Medical Transport Systems Creating an Effective Culture

The Commission on Accreditation of Medical Transport Systems (CAMTS) has been accrediting air and ground transport services since 1991. One of the most significant needs the Commission has recognized is to assist transport services in creating a culture that supports safety and quality for both crews and patients. Most of the helicopter EMS (emergency medical service) accidents and many ground ambulance accidents can be attributed to human factors and systems designs that lead to poor decision-making. Management commitment is vital to create and maintain a culture that supports risk assessment accountability professionalism and organizational dynamics. This reference book has been created by CAMTS to address this need directly and comprehensively. It offers a groundbreaking collection of expert insights and practical solutions that can be used by EMS Fire and Rescue public and private services and professional emergency and transport professionals worldwide. Quoting from the foreword written by the late Robert L. Helmreich Professor Emeritus of Psychology at The University of Texas Human Factors Research Project 'This is an important book which should be required reading for everyone involved in patient transport from managers and dispatchers to those at the sharp end. The experienced and able authors and editors of this work use culture as the overarching concept needed to maximize safety while delivering patients expeditiously. ' | Safety and Quality in Medical Transport Systems Creating an Effective Culture

GBP 52.99
1

Forensic Evidence Management From the Crime Scene to the Courtroom

Forensic Evidence Management From the Crime Scene to the Courtroom

Evidence management has become a crucial component for the law enforcement community. I truly believe this book is essential in assisting criminal investigators and a valuable resource for managing evidence. —Jeremiah Sullivan Chairman Board of Directors Texas Division of the International Association for Identification; Senior Crime Scene Specialist (Retired). Austin Police Department As technology and technical applications continue to advance in the forensic sciences the undertakings at crime scenes have become even more critical. Crime scene investigators must ensure that evidence is properly collected document packaged and stored in a manner that maximizes the ability of laboratories to derive meaning and results from the evidence provided them. Forensic Evidence Management: From the Crime Scene to the Courtroom provides best practices policies for forensic science entities and their employees to maintain chain of custody and evidence integrity throughout the course of evidence collection storage preservation and processing. The focus of the book will be to address the issues related with evidence handling and analysis inside the forensic laboratory in particular and to offer best practices and guidelines from leading forensic experts in the field. Forms of evidence covered include biological chemical trace firearm toolmark fingerprint and a host of others types recovered at crime scenes. The book concludes with a chapter on ethics bias and ethical practices in evidence handling in the field and laboratory analysis. Test Bank and PowerPointTM slides are available for download from the Taylor & Francis ancillary Web site for qualifying course adopters. | Forensic Evidence Management From the Crime Scene to the Courtroom

GBP 62.99
1

Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB and Simulink

Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB and Simulink

Microcontroller programming is not a trivial task. Indeed it is necessary to set correctly the required peripherals by using programming languages like C/C++ or directly machine code. Nevertheless MathWorks® developed a model-based workflow linked with an automatic code generation tool able to translate Simulink® schemes into executable files. This represents a rapid prototyping procedure and it can be applied to many microcontroller boards available on the market. Among them this introductory book focuses on the C2000 LaunchPadTM family from Texas InstrumentsTM to provide the reader basic programming strategies implementation guidelines and hardware considerations for some power electronics-based control applications. Starting from simple examples such as turning on/off on-board LEDs Analog-to-Digital conversion waveform generation or how a Pulse-Width-Modulation peripheral should be managed the reader is guided through the settings of the specific MCU-related Simulink® blocks enabled for code translation. Then the book proposes several control problems in terms of power management of RL and RLC loads (e. g. involving DC-DC converters) and closed-loop control of DC motors. The control schemes are investigated as well as the working principles of power converter topologies needed to drive the systems under investigation. Finally a couple of exercises are proposed to check the reader’s understanding while presenting a processor-in-the loop (PIL) technique to either emulate the dynamics of complex systems or testing computational performance. Thus this book is oriented to graduate students of electrical and automation and control engineering pursuing a curriculum in power electronics and drives as well as to engineers and researchers who want to deepen their knowledge and acquire new competences in the design and implementations of control schemes aimed to the aforementioned application fields. Indeed it is assumed that the reader is well acquainted with fundamentals of electrical machines and power electronics as well as with continuous-time modeling strategies and linear control techniques. In addition familiarity with sampled-data discrete-time system analysis and embedded design topics is a plus. However even if these competences are helpful they are not essential since this book provides some basic knowledge even to whom is approaching these topics for the first time. Key concepts are developed from scratch including a brief review of control theory and modeling strategies for power electronic-based systems. | Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB® and Simulink®

GBP 44.99
1

LTE Cellular Narrowband Internet of Things (NB-IoT) Practical Projects for the Cloud and Data Visualization

LTE Cellular Narrowband Internet of Things (NB-IoT) Practical Projects for the Cloud and Data Visualization

NB-IoT is the Internet of Things (IoT) technology used for cellular communication. NB-IoT devices deliver much better capability and performance such as: increased area coverage of up to one kilometer; a massive number of devices—up to 200 000—per a single base-station area; longer battery lifetime of ten years; and better indoor and outdoor coverage for areas with weak signal such as underground garages. The cellular NB-IoT technology is a challenging technology to use and understand. With more than 30 projects presented in this book covering many use cases and scenarios this book provides hands-on and practical experience of how to use the cellular NB-IoT for smart applications using Arduino™ Amazon Cloud Google Maps and charts. The book starts by explaining AT commands used to configure the NB-IoT modem; data serialization and deserialization; how to set up the cloud for connecting NB-IoT devices; setting up rules policy security certificates and a NoSQL database on the cloud; how to store and read data in the cloud; how to use Google Maps to visualize NB-IoT device geo-location; and how to use charts to visualize sensor datasets. Projects for Arduino are presented in four parts. The first part explains how to connect the device to the mobile operator and cellular network; perform communication using different network protocols such as TCP HTTP SSL or MQTT; how to use GPS for geo-location applications; and how to upgrade NB-IoT modem firmware over the air. The second part explains the microcontroller unit and how to build and run projects such as a 7-segment display or a real-time clock. The third part explains how NB-IoT can be used with sensor devices such as ultrasonic and environmental sensors. Finally the fourth part explains how NB-IoT can be used to control actuators such as stepper motors and relays. This book is a unique resource for understanding practical uses of the NB-IoT technology and serves as a handbook for technical and non-technical readers who are looking for practicing and exercising the cellular NB-IoT technology. The book can be used by engineers students researchers system integrators mobile operators’ technical staff and electronics enthusiasts. To download the software which can be used with the book go to: https://github. com/5ghub/NB-IoT About the Author: Hossam Fattah is a technology expert in 4G/5G wireless systems and networking. He received his Ph. D. in Electrical and Computer Engineering from University of British Columbia Vancouver Canada in 2003. He received his Master of Applied Science in Electrical and Computer Engineering from University of Victoria Victoria Canada in 2000. He completed his B. Sc. degree in Computers and Systems Engineering from Al-Azhar University Cairo Egypt in 1995. Between 2003 and 2011 he was in academia and industry including Texas A&M University. Between 2011 and 2013 he was with Spirent Communications NJ USA. Since 2013 he has been with Microsoft USA. He is also an affiliate associate professor at University of Washington Tacoma WA USA teaching graduate courses on IoT and distributed systems and collaborating on 5G research and innovations. He has had many patents and technical publications in conferences and journals. He is a registered professional Engineer with the Association of Professional Engineers British Columbia Canada. He is the author of the recent book 5G LTE Narrowband Internet of Things (NB-IoT). His research interest is in wireless communications and radio networks and protocols cellular quality of service radio resource management traffic and packet scheduling network analytics and mobility. | LTE Cellular Narrowband Internet of Things (NB-IoT) Practical Projects for the Cloud and Data Visualization

GBP 44.99
1