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Advanced High Dynamic Range Imaging

Game Development Tools

Build Your Own Robot

Wondrous One Sheet Origami

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips tricks and techniques for artificial intelligence (AI) in games drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge advice hard-earned wisdom and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book 47 expert developers and researchers have come together to bring you their newest advances in game AI along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews while intermediate to expert professional game developers will find focused deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games with topics applicable to almost any gameTouches on most if not all of the topics necessary to get started in game AIProvides real-life case studies of game AI in published commercial gamesGives in-depth technical solutions from some of the industry’s best-known gamesIncludes downloadable demos and/or source code available at http://www. gameaipro. com | Game AI Pro 2 Collected Wisdom of Game AI Professionals

GBP 68.99
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2D to VR with Unity5 and Google Cardboard

Numerical Algorithms Methods for Computer Vision Machine Learning and Graphics

Game Development for iOS with Unity3D

Marvelous Modular Origami

Game Engine Architecture Third Edition

Game Engine Architecture Third Edition

In this new and improved third edition of the highly popular Game Engine Architecture Jason Gregory draws on his nearly two decades of experience at Midway Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book the broad range of technologies and techniques used by AAA game studios are each explained in detail and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions along with updated coverage of: computer and CPU hardware and memory caches compiler optimizations C++ language standardization the IEEE-754 floating-point representation 2D user interfaces plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always copious references and citations are provided in this edition making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. | Game Engine Architecture Third Edition

GBP 82.99
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Interactive Data Visualization Foundations Techniques and Applications Second Edition

Interactive Data Visualization Foundations Techniques and Applications Second Edition

An Updated Guide to the Visualization of Data for Designers Users and ResearchersInteractive Data Visualization: Foundations Techniques and Applications Second Edition provides all the theory details and tools necessary to build visualizations and systems involving the visualization of data. In color throughout it explains basic terminology and concepts algorithmic and software engineering issues and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations. New to the Second EditionNew related readings exercises and programming projects Better quality figures and numerous new figuresNew chapter on techniques for time-oriented dataThis popular book continues to explore the fundamental components of the visualization process from the data to the human viewer. For developers the book offers guidance on designing effective visualizations using methods derived from human perception graphical design art and usability analysis. For practitioners it shows how various public and commercial visualization systems are used to solve specific problems in diverse domains. For researchers the text describes emerging technology and hot topics in development at academic and industrial centers today. Each chapter presents several types of exercises including review questions and problems that motivate readers to build on the material covered and design alternate approaches to solving a problem. In addition programming projects encourage readers to perform a range of tasks from the simple implementation of algorithms to the extension of algorithms and programming techniques. Web ResourceA supplementary website includes downloadable software tools and example data sets enabling hands-on experience with the techniques covered in the text. The site also offers links to useful data repositories and data file formats an up-to-date listing of software packages and vendors and instructional tools such as reading lists lecture slides and demonstration programs. | Interactive Data Visualization Foundations Techniques and Applications Second Edition

GBP 44.99
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