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Libertad o Muerte! Steam CD Key

Libertad o Muerte! Steam CD Key

Libertad o Muerte! represents the wars of autonomy of the Spanish Colonies in America. A turn-based (each turn being 6 months of real time) game, with a massive map of Latin America and nearby regions. Players can take control of the Patriots or the Royalists, and guide them through 1810-1825 to achieve their military objectives, managing military resources, armies and fleets and starting or reacting to events. Cunning play of the event cards received each turn will be critical to final success. Features: Huge map divided into areas covering all of South America, Central America and the Caribbean, as well as remote locations such as, Cádiz, California, Texas and part of the USA in 1810. Hundred of land and naval units depicting historical leaders and forces. Most important cities and forts in the represented regions. Military Resources Production and Management. Two deck of cards, one for each player, cards represent historical events and also bring into play farraginous type of assets and tricks (economics, combat, new troops, fate, etc…). Scenarios: Mexico: Covers the rebellion in Mexico, Texas and Florida 1810-1820 La Plata 1810-1823: Covers the rebellion in the Viceroyalty of Peru and the Viceroyalty of La Plata. Bolivar: Covers the rebellion in the Viceroyalty of Nueva Granada and part of Peru. 1810. 1822 Grand Campaign 1810-1825: The full campaign unifying the rest of scenarios. ¡Early Years! 1810-1815: A medium-sized campaign, its the Grand Campaing limited to the first 5 years of the war.

NOK 53.64
1

SGS Halls of Montezuma Steam CD Key

SGS Halls of Montezuma Steam CD Key

Halls of Montezuma recreates the Mexican-American war of 1846-1848. Play the USA and conquer Mexico City before Whig opposition in Congress forces a negotiated peace. As Mexico, hold desperately against the enemy’s onslaught, to gain enough time for America's internal politics to end the war. Story The Halls of Montezuma game contains several scenarios, covering different periods of the Mexican-American war of 1846-1848. The war was initiated by US President Polk on the premise that the southern border of Texas should be the Rio Grande River, while Mexico claimed that the border was on the Nueces River. The Whig party and many American citizens opposed the war, and this is a decisive factor in the game. A small scenario covers the early stages of the war over the disputed territories in southern Texas and, in the West, in California and New Mexico. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico city. And, of course, a complete Grand Campaign covers the whole war. One player represents the United States of America's land and naval forces, the other has Mexico's land and Naval forces. The Mexican forces are more numerous at the start of the game, but are poorly led and have lower morale. They receive only a small number of reinforcements and must hold desperately against the onslaught and superior morale of their enemy, hoping to gain enough time for America's internal politics to disrupt and eventually end the war. The USA must advance and eventually conquer Mexico City before the Whig opposition to the war forces a negotiated peace. This anti-war sentiment is represented in the game and shall be carefully watched. The starting forces are small initially, but supplemented many Volunteers and further reinforced by regular Army units. And the US Navy dominates the seas, giving a sizable strategic advantage.

NOK 101.81
1