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The Routledge Handbook of Bodily Awareness

The Routledge Handbook of Bodily Awareness

Bodily awareness is one of the most interesting and enigmatic forms of experience. Our earliest and most pervasive form of conscious experience it also arguably remains the most private. Bodily awareness has also long played a central role in the study of the mind and self-consciousness and is fundamental to much current philosophical and psychological research. The Routledge Handbook of Bodily Awareness is an outstanding reference source to this fascinating subject. Comprising over thirty chapters by an international team of contributors the Handbook is divided into seven parts: Epistemology and Metaphysics Historical Issues Body Representation Sensing the Body Dynamics Pathology Interaction Within these sections specific topics covered include bodily ownership personal identity self-consciousness body modelling in robot design body illusions touch proprioception phantom limb syndrome pain eating disorders out-of-body experiences and virtual reality. The handbook features specially commissioned contributions from researchers in a wide array of disciplines whilst being accessible to readers with any disciplinary background. It also includes an interdisciplinary introduction written by the editors tying together the central themes with particular attention to the interaction between conceptual technological and empirical issues. The Routledge Handbook of Bodily Awareness will be of great interest to those in a wide variety of philosophical subdisciplines as well as those in psychology cognitive science sociology and related subjects.

GBP 190.00
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3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

Learn how to model comic-stylea Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider‘s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling including characters vehicles environments and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling vegetation alpha-maps and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www. 3d-for-games. com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio online peer critiques are invaluable and current readers have made use of this feature in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies small scene objects bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10 000 current posts - backing up the book with a lively forum and community of readers from all over the world ready to help your work. | 3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

GBP 180.00
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