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Surviving Game School...and the Game Industry After That

Twists Tilings and Tessellations Mathematical Methods for Geometric Origami

The Handbook of Integration

Winning Ways for Your Mathematical Plays Volume 1

Production Volume Rendering Design and Implementation

Production Volume Rendering Design and Implementation

Due to limited publicly available software and lack of documentation those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes:Modern production volume rendering techniques in a generic context explaining how the techniques fit together and how the modules are used to achieve real-world goalsImplementation of the techniques showing how to translate abstract concepts into concrete working code and how the ideas work together to create a complete systemAs an introduction to the field and an overview of current techniques and algorithms this book is a valuable source of information for programmers technical directors artists and anyone else interested in how production volume rendering works. Web ResourceThe scripts data and source code for the book’s renderer are freely available at https://github. com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability extensibility generality and performance. | Production Volume Rendering Design and Implementation

GBP 46.99
1

Game Development Tools

From Trotsky to Gödel The Life of Jean van Heijenoort

Blender for Animation and Film-Based Production

Miracles Mystics Mathematicians Searching for Deep Reality

The Art of Fluid Animation

Complex Dynamics Families and Friends

Origami 5 Fifth International Meeting of Origami Science Mathematics and Education

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

Experimental Design From User Studies to Psychophysics

Level Design Processes and Experiences

Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition

Game Anim Video Game Animation Explained

The Art of Game Design A Book of Lenses Third Edition

Misteaks. . . and how to find them before the teacher does. . . A Calculus Supplement 3rd Edition

Data Sketches A journey of imagination exploration and beautiful data visualizations

Data Sketches A journey of imagination exploration and beautiful data visualizations

In Data Sketches Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering sketching and coding data visualizations for the web with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling. | Data Sketches A journey of imagination exploration and beautiful data visualizations

GBP 39.99
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Student Handbook for Discrete Mathematics with Ducks SRRSLEH

Situational Game Design

3D Origami Art

Ancient Loons Stories Pingree Told Me

Ancient Loons Stories Pingree Told Me

Ah I’m Pingree. We meet again. Splendid. Won’t you sit down?I looked around David’s room. Short of the library stacks I had never seen so many books piled into a single room. Where could I sit down? Every square inch of horizontal surface was covered. Books papers notes manuscripts—all congregated in random and chaotic disorder. This small encounter and the snapshot of the protagonist on the cover of this book introduce the reader to David E. Pingree the eminent classicist Orientalist historian of ancient science and member of the Department of the History of Mathematics at Brown University. This is a book of his stories retold by Phil Davis award-winning author and raconteur par excellence who reconstructs them from letters and many conversations with his friend Pingree. The stories trace connections between ancient characters historical and mythical and recreate a world in which the pursuit of knowledge for its own sake leads to unexpected pleasures and associations. They capture a world best described by Saul Lieberman’s quip about Gershom Scholem’s great work on the Kabala: Trash is trash; but the study of trash is scholarship and David Pingree’s imagined response Yes but there’s always something of value to be learned. The book is dedicated to preserving and promoting the specialized knowledge and thoughts of David Pingree a truly remarkable person and to inspire readers to follow academic tradition and at the same time explore unusual connections. | Ancient Loons Stories Pingree Told Me

GBP 69.99
1