13 resultater (0,25660 sekunder)

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Flip! How the Frisbee Took Flight - Margaret Muirhead - Bog - Charlesbridge Publishing,U.S. - Plusbog.dk

Counterpunch - Meg Frisbee - Bog - University of Washington Press - Plusbog.dk

Madame De Treymes - Edith Wharton - Bog - Little, Brown Book Group - Plusbog.dk

Games 2 - Youth Specialties - Bog - Zondervan - Plusbog.dk

Games 2 - Youth Specialties - Bog - Zondervan - Plusbog.dk

Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we''ve got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don''t need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you''re a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!

DKK 155.00
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Perlekunst - Sune Baunsgaard Godsk - Bog - Forlaget Fritid - Plusbog.dk

Mass Production - Simon Alderson - Bog - Phaidon Press Ltd - Plusbog.dk

Plato: The Symposium - - Bog - Cambridge University Press - Plusbog.dk

Weird Earth - Donald R. Prothero - Bog - Red Lightning Books - Plusbog.dk

Beethoven in Beijing - Jennifer Lin - Bog - Temple University Press,U.S. - Plusbog.dk

Dog Training for Kids - Vanessa Estrada (vanessa Estrada Marin) Marin - Bog - Random House USA Inc - Plusbog.dk

How College Athletics Are Hurting Girls' Sports - Rick Eckstein - Bog - Rowman & Littlefield - Plusbog.dk

How College Athletics Are Hurting Girls' Sports - Rick Eckstein - Bog - Rowman & Littlefield - Plusbog.dk

More girls are playing sports than ever before—which, on the surface, is great for girls because sports offer positive and empowering fun for young women. In reality, though, few young athletes report “fun” as a reason they play sports. The rates of concussions and repetitive-use injuries are on the rise, and kids are encouraged to specialize in a single sport at earlier and earlier ages, even at the expense of friends, other activities, and health. Through years of extensive research, Rick Eckstein discovered that college athletics have had an alarming impact on this trend in youth sports, particularly for girls. How College Athletics Are Hurting Girls'' Sports looks closely at college sports and how they shape the athletic—and personal—landscape for girls and young women. Filled with powerful interview excerpts from women athletes of all ages, as well as coaches, league officials, and others, the book chronicles how college and youth sports have become more commercialized, to the detriment of participants. The book looks at a range of sports, with case studies including soccer, field hockey, ice hockey, figure skating, and Ultimate Frisbee. Featuring a new introduction to bring this evergreen topic up to the present, How College Athletics Are Hurting Girls’ Sports is an important and timely reminder that even as we celebrate sports’ potential to have a positive impact on a girl’s life, changes need to be made in college and youth athletics to improve the experiences of young athletes so that sports become fun once again.

DKK 202.00
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How to Talk About Videogames - Prof. Ian Bogost - Bog - University of Minnesota Press - Plusbog.dk

How to Talk About Videogames - Prof. Ian Bogost - Bog - University of Minnesota Press - Plusbog.dk

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames , leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL , and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

DKK 191.00
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