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Arduino Robotics - Josh Adams - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Python Adventures for Young Coders - Alaa Tharwat Othman - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Python Adventures for Young Coders - Alaa Tharwat Othman - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

This book takes young readers on an exciting adventure with a child named Kai. One day, Kai wakes up trapped inside a giant robot. He can't talk to anyone outside, and the only way to communicate is through the robot. Inside the robot, Kai finds many books and documents written in a strange language—it's the robot's language, which is Python. Kai realizes he needs to learn this language to control the robot and talk to the outside world. In each chapter in this book, we will join Kai on a new adventure to learn something that helps us control the robot better and communicate with the real world. This fun and interactive book is designed to introduce young minds to the basics of programming while encouraging creativity and problem-solving skills. In the introductory chapters, readers discover Python as a friendly and accessible programming language. The book guides them through setting up their programming environment and crafting their initial lines of code, laying the foundation for an exciting coding adventure. As the exploration unfolds, it delves into fundamental programming concepts essential for any budding coder. From variables and data types to loops and conditionals, these building blocks empower readers to create their programs, fostering a solid understanding of the core principles of coding. It seamlessly integrates these concepts with previously learned fundamentals, providing a comprehensive view of Python's capabilities. Fueling creativity, it inspires readers to unleash their imagination through engaging projects. From crafting games to developing useful applications, young coders learn to apply their programming skills in innovative ways, transforming abstract coding concepts into real and interactive projects. With a focus on accessibility, engagement, and real-world application, this book paves the way for the next generation of Python enthusiasts. What you will learn:Understand Python programming fundamentals, including syntax, variables, data types, loops, conditionals, lists, functions, and handling files. Learn to break down complex problems into smaller, manageable tasks and apply coding concepts to find creative solutions. How to create their interactive coding projects using Python. Understand strategies for debugging and troubleshooting common programming problems, which are essential skills for any programmerWho this book is for:This book caters primarily for high school students and individuals keen on delving into programming with minimal or zero coding background. It's structured to be both accessible and captivating for young readers, immersing them in the realm of coding through entertaining and interactive journeys. Moreover, it extends its reach to educators and coding enthusiasts alike.

DKK 385.00
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LEGO Technic Robotics - Mark Rollins - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Hierarchical Voronoi Graphs - Jan Oliver Wallgrun - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Hierarchical Voronoi Graphs - Jan Oliver Wallgrun - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

What is space? Is there space when there are objects to occupy it or is there space only when there are no objects to occupy it? Can there be space without objects? These are old philosophical questions that concern the ontology of space in the philosophical sense of ''ontology'' - what is the nature of space? Cognitive science in general and arti?cial intelligence in particular are less c- cerned with the nature of things than with their mental conceptualizations. In spatial cognition research we address questions like What do we know about space? How is space represented? What are the representational entities? What are the rep- sentational structures? Answers to these questions are described in what is called ontologies in arti?cial intelligence. Different tasks require different knowledge, and different representations of knowledge facilitate different ways of solving problems. In this book, Jan Oliver Wallgrün develops and investigates representational structures to support tasks of autonomous mobile robots, from the acquisition of knowledge to the use of this knowledge for navigation. The research presented is concerned with the robot mapping problem, the pr- lem of building a spatial representation of an environment that is perceived by s- sors that only provide incomplete and uncertain information; this information usually needs to be related to other imprecise or uncertain information. The routes a robot can take can be abstractly described in terms of graphs where alternative routes are represented by alternative branches in these route graphs.

DKK 304.00
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AI for Robotics - Alishba Imran - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

AI for Robotics - Alishba Imran - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

This book approaches robotics from a deep learning perspective. Artificial intelligence (AI) has transformed many fields, including robotics. This book shows you how to reimagine decades-old robotics problems as AI problems and is a handbook for solving problems using modern techniques in an era of large foundation models. The book begins with an introduction to general-purpose robotics, how robots are modeled, and how physical intelligence relates to the movement of building artificial general intelligence, while giving you an overview of the current state of the field, its challenges, and where we are headed. The first half of this book delves into defining what the problems in robotics are, how to frame them as AI problems, and the details of how to solve them using modern AI techniques. First, we look at robot perception and sensing to understand how robots perceive their environment, and discuss convolutional networks and vision transformers to solve robotics problems such as segmentation, classification, and detection in two and three dimensions. The book then details how to apply large language and multimodal models for robotics, and how to adapt them to solve reasoning and robot control. Simulation, localization, and mapping and navigation are framed as deep learning problems and discussed with recent research. Lastly, the first part of this book discusses reinforcement learning and control and how robots learn via trial and error and self-play. The second part of this book is concerned with applications of robotics in specialized contexts. You will develop full stack knowledge by applying the techniques discussed in the first part to real-world use cases. Individual chapters discuss the details of building robots for self-driving, industrial manipulation, and humanoid robots. For each application, you will learn how to design these systems, the prevalent algorithms in research and industry, and how to assess trade-offs for performance and reliability. The book concludes with thoughts on operations, infrastructure, and safety for data-driven robotics, and outlooks for the future of robotics and machine learning. In summary, this book offers insights into cutting-edge machine learning techniques applied in robotics, along with the challenges encountered during their implementation and practical strategies for overcoming them. What You Will Learn - Explore ML applications in robotics, covering perception, control, localization, planning, and end-to-end learning - Delve into system design, and algorithmic and hardware considerations for building efficient ML-integrated robotics systems - Discover robotics applications in self-driving, manufacturing, and humanoids and their practical implementations - Understand how machine learning and robotics benefit current research and organizations Who This Book Is For Software and AI engineers eager to learn about robotics, seasoned robotics and mechanical engineers looking to stay at the cutting edge by integrating modern AI, and investors, executives or decision makers seeking insights into this dynamic field

DKK 268.00
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Raising Young Coders - Cassandra Chin - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Raising Young Coders - Cassandra Chin - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Introduce your children to programming at an early age and see how nurturing their interest can significantly contribute to their future success. This book offers creative, kid-friendly tools and projects to ignite childhood curiosity, all while confronting early-age gender biases in tech and supplementing the lack of creative and diverse tech curriculum in schools. Parents will explore a range of fun technology projects to share with their kids, sorted by difficulty, suitable for pre-K through pre-teen ages. For example, the Squishy Circuits project shows early learners how to connect wires to play dough to make LED lights shine. Meanwhile, the block-coding project encourages kids to drag and drop code blocks to control a robot that they get to build. For more advanced projects, young coders will explore a Raspberry Pi workshop, involving hardware wiring and writing the code that brings their creation to life. The projects are designed so that parents and kids can pick and choose activities based on interest level. For further inspiration, Raising Young Coders wraps up by showcasing interviews with successful women in technology. These role models recount early childhood experiences learning technology with their parents. The stories will motivate kids and parents to engage with technology together, recognizing its pivotal role as a cornerstone for an array of future opportunities. What You Will LearnUnderstand why it is important to inspire your kids to want to learn technology. Confront gender biases in the tech industry and discover strategies to foster inclusivity early on. Explore a range of fun and creative projects tailored for various ages and interest levels. Discover the stories of successful women in technology who are relatable role models to help inspire your kids. Who This Book Is ForParents with or without a technical background who want to introduce their children to technology and share their passion for coding in a way that is fun and engaging.

DKK 218.00
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