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STEM Programming for All Ages - Chantale Pard - Bog - Rowman & Littlefield - Plusbog.dk

STEM Programming for All Ages - Chantale Pard - Bog - Rowman & Littlefield - Plusbog.dk

STEM! You’ve probably heard of it by now: Science, Technology, Engineering, and Math. STEM programming took the library world by storm in 2013, and is still going strong today. Don’t let this trendy programming theme fool you, though - STEM skills are more than just a fad; they are essential. With the constant evolution in both our communities and in technology, libraries will need to make sure they stay STEM-literate in the face of these changes, so they can help their communities thrive. This book will show new and exciting examples of how libraries are implementing STEM education. You’ll also learn how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician. Special features include: ·STEAM programs: What’s in the “A”? Are libraries doing this already? ·Real examples of current and successful STEM programs created by librarians. ·Clear, concise instructions for incorporating STEM skills into your regular series, one-off, or outreach programming for all budget ranges and age groups.·Breaking down barriers – providing STEM programs for underserved populations such as newcomers and young girls. ·Engaging your community to make the most out of possible STEM based partnerships and resources. ·Pop culture program samples -- learn how pop culture STEM programs aim to include more than just your self-proclaimed budding scientists in their appeal, and ideally inspire a wider range of children to imagine what their own STEM-skilled futures might look like. This magical mix of exciting, trendy and educational programs will have a wide range of kids saying “Mom, you have to take me to the library!”.

DKK 589.00
1

Anime Clubs for Public Libraries - Chantale Pard - Bog - Rowman & Littlefield - Plusbog.dk

Anime Clubs for Public Libraries - Chantale Pard - Bog - Rowman & Littlefield - Plusbog.dk

Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoptions of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities.Special Features include: - Real examples of current and successful Anime Club programs created by librarians. - Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation. - Clear, concise instructions for incorporating one off or series Anime themed events for all budget ranges and age groups. - How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources. - Anime Club party plans for a wide range of different holidays. - How to obtain public performance rights for anime screenings, - Where to find inclusive anime representations of diverse communities

DKK 574.00
1