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Todd Howard - Wendi (texas Christian University Sierra - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Todd Howard - Wendi (texas Christian University Sierra - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

DKK 250.00
1

Todd Howard - Wendi (texas Christian University Sierra - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Todd Howard - Wendi (texas Christian University Sierra - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

DKK 450.00
1

Bookshelf - Lydia (university Of Texas Of Austin Pyne - Bog - Bloomsbury Publishing Plc - Plusbog.dk

dc Talk’s Jesus Freak - D. (texas Tech University Gilson - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Leo Bersani - Prof. Mikko (texas A&m University Tuhkanen - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Spacecraft - Prof. Timothy (rita Shea Guffey Chair Of English Morton - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Oil - Dr. Michael Tondre - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Drive-In - Dr Guy Barefoot - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Drive-In - Dr Guy Barefoot - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Drive-In meaningfully contributes to the complex picture of outdoor cinema that has been central to American culture and to a history of US cinema based on diverse viewing experiences rather than a select number of films. Drive-in cinemas flourished in 1950s America, in some summer weeks to the extent that there were more cinemagoers outdoors than indoors. Often associated with teenagers interested in the drive-in as a ‘passion pit’ or a venue for exploitation films, accounts of the 1950s American drive-in tend to emphasise their popularity with families with young children, downplaying the importance of a film programme apparently limited to old, low-budget or independent films and characterising drive-in operators as industry outsiders. They retain a hold on the popular imagination. The Drive-In identifies the mix of generations in the drive-in audience as well as accounts that articulate individual experiences, from the drive-in as a dating venue to a segregated space. Through detailed analysis of the film industry trade press, local newspapers and a range of other primary sources including archival records on cinemas and cinema circuits in Arkansas, California, New York State and Texas, this book examines how drive-ins were integrated into local communities and the film industry and reveals the importance and range of drive-in programmes that were often close to that of their indoor neighbours.

DKK 370.00
1

Blues - Bob L. Eagle - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Blues - Bob L. Eagle - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Examining the blues genre by region, and describing the differences unique to each, make this a must-have for music scholars and lay readers alike.A melding of many types of music such as ragtime, spiritual, jug band, and other influences came together in what we now call the blues. Blues: A Regional Experience is the most comprehensive and up-to-date reference book of blues performers yet published, correcting many errors in the existing literature. Arranged mainly by ecoregions of the United States, this volume traces the history of blues from one region to another, identifying the unique sounds and performers of that area. Each section begins with a brief introduction, including a discussion of the region''s culture and its influence on blues music. Chapters take an in-depth look at blues styles from the following regions: Virginia and the tidewater area, Carolinas and the Piedmont area, the Appalachians and Alabama, the Mississippi Delta, Greater Texas, the Lower Midwest, the Midwest, the Northeast, and California and the West. Biographical sketches of musicians such as B.B. King and T-Bone Walker include parental data and up-to-date biographical information, including full names, pseudonyms, and burial place, when available. The work includes a chapter devoted to the Vaudeville era, presenting much information never before published. A chronology, selected artists'' CD discography, and bibliography round out this title for students and music fans.

DKK 539.00
1

Don't Even Think About It - George Marshall - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Don't Even Think About It - George Marshall - Bog - Bloomsbury Publishing Plc - Plusbog.dk

An Esquire Essential Book on Climate Change From the founder of the Climate Outreach and Information Network, a groundbreaking take on the most urgent question of our time: Why, despite overwhelming scientific evidence, do we still ignore climate change? “Please read this book, and think about it.” --Bill Nye Most of us recognize that climate change is real yet we do nothing to stop it. What is the psychological mechanism that allows us to know something is true but act as if it is not? George Marshall''s search for the answers brings him face to face with Nobel Prize-winning psychologists and Texas Tea Party activists; the world''s leading climate scientists and those who denounce them; liberal environmentalists and conservative evangelicals. What he discovers is that our values, assumptions, and prejudices can take on lives of their own, gaining authority as they are shared, dividing people in their wake.With engaging stories and drawing on years of his own research, Marshall argues that the answers do not lie in the things that make us different, but rather in what we share: how our human brains are wired--our evolutionary origins, our perceptions of threats, our cognitive blind spots, our love of storytelling, our fear of death, and our deepest instincts to defend our family and tribe. Once we understand what excites, threatens, and motivates us, we can rethink climate change, for it is not an impossible problem. Rather, we can halt it if we make it our common purpose and common ground. In the end, Don''t Even Think About It is both about climate change and about the qualities that make us human and how we can deal with the greatest challenge we have ever faced.

DKK 141.00
1

Dreamland - Sam Quinones - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Dreamland - Sam Quinones - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Winner of the NBCC Award for General Nonfiction Named on Slate''s 50 Best Nonfiction Books of the Past 25 Years, Amazon''s Best Books of the Year 2015--Michael Botticelli, U.S. Drug Czar ( Politico ) Favorite Book of the Year--Angus Deaton, Nobel Prize Economics ( Bloomberg / WSJ ) Best Books of 2015--Matt Bevin, Governor of Kentucky ( WSJ ) Books of the Year--Slate.com’s 10 Best Books of 2015-- Entertainment Weekly ’s 10 Best Books of 2015 --Buzzfeed’s 19 Best Nonfiction Books of 2015--The Daily Beast’s Best Big Idea Books of 2015-- Seattle Times ’ Best Books of 2015-- Boston Globe ’s Best Books of 2015-- St. Louis Post-Dispatch ’s Best Books of 2015-- The Guardian ’s The Best Book We Read All Year--Audible’s Best Books of 2015-- Texas Observer ’s Five Books We Loved in 2015--Chicago Public Library’s Best Nonfiction Books of 2015 From a small town in Mexico to the boardrooms of Big Pharma to main streets nationwide, an explosive and shocking account of addiction in the heartland of America. In 1929, in the blue-collar city of Portsmouth, Ohio, a company built a swimming pool the size of a football field; named Dreamland, it became the vital center of the community. Now, addiction has devastated Portsmouth, as it has hundreds of small rural towns and suburbs across America--addiction like no other the country has ever faced. How that happened is the riveting story of Dreamland . With a great reporter’s narrative skill and the storytelling ability of a novelist, acclaimed journalist Sam Quinones weaves together two classic tales of capitalism run amok whose unintentional collision has been catastrophic. The unfettered prescribing of pain medications during the 1990s reached its peak in Purdue Pharma’s campaign to market OxyContin, its new, expensive--extremely addictive--miracle painkiller. Meanwhile, a massive influx of black tar heroin--cheap, potent, and originating from one small county on Mexico’s west coast, independent of any drug cartel--assaulted small town and mid-sized cities across the country, driven by a brilliant, almost unbeatable marketing and distribution system. Together these phenomena continue to lay waste to communities from Tennessee to Oregon, Indiana to New Mexico.Introducing a memorable cast of characters--pharma pioneers, young Mexican entrepreneurs, narcotics investigators, survivors, and parents--Quinones shows how these tales fit together. Dreamland is a revelatory account of the corrosive threat facing America and its heartland.

DKK 141.00
1