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Die After Sunset - Nintendo eShop EUROPE Digital Key

Die After Sunset - Nintendo eShop EUROPE Digital Key

The year is 2120. An alien race referred to as the ‘Murkors’ have invaded every corner of earth with their unrivalled power and… rubber duck hats. The resistance holds out to prevent the extinction of humanity, but not for long. It’s up to you as a defender of earth to level up and take on the murkor hordes… before the sun sets. No run is ever the same in this action-packed, adrenaline-fueled roguelite shooter. Start in a new location every time you play, complete randomised quests, make yourself stronger with items you collect and take on gigantic bosses at the end of each level. Pick between three vastly unique characters to start your run with. Each character comes equipped with a standard primary weapon and special attack. Choose wisely between sharp-shooter April, half-man-half-cyborg, machine-gun wielding Rido and… Hune, a murkor experiment gone wrong. You will be met with murkors shortly after spawning into Waikiki Beach. Be alert, defender… and FIGHT IN THE LIGHT. Murkors draw their power from the shadows, growing in size and strength. Strategically position yourself so the sun is always beaming down on you, and your enemies. (Sun cream is supplied as standard issue). Open chests and complete missions to power up and equip new weapons. Collect as much as you can before the sun sets to give you the best possible chance in fighting murkor bosses. Items can give you anything from the ability to double jump, to a weapon like the refreshing ray – which is not-so refreshing for the murkors. Collect ‘Mucus’ dropped by Murkors as they are defeated - this will become the currency you can bank. With ‘Mucus’ in the bank you can progress level-trees and make yourself stronger on every run. That’s right, defender… Death is not the end for you! (Or so we’ve been told to tell you. Just go and defend earth).

EUR 7.52
1

Yesterday Origins Switch - Nintendo eShop EUROPE Digital Key

The Lord of the Rings: Gollum - (PC) Steam EUROPE Digital Key

The Lord of the Rings: Gollum - (PC) Steam EUROPE Digital Key

The Lord of the Rings: Gollum for PC is a third-person action-adventure game that follows the character of everyone’s favourite split-personality villain, Gollum. The game is set before the events depicted in the Lords of the Rings trilogy – and can be seen as Gollum/ Smeagol’s origin story, if you will. ABOUT THE GAME You will play as Gollum, enjoying yourself as you pick up skills that he has mastered and honed over the last 500 years or so. There are plenty of favourite Middle-Earth locations to explore, each playing an important part in the shaping of Gollum into the crazed being who half creeps us out, half captures our sympathies. Play through Mirkwood; Cirith Ungol and Barad-Dur Tower – see more about these below. Gandalf and the elven king of the time, Thranduil (who just happens to be Legolas’s future dad) make appearances, as do both sides of Gollum’s split personality. And, just in case blood-thirsty orcs aren’t scary enough for you, Shelob, the immense and terrifyingly hungry spider, appears in the game too. Gollum – and his kinder Hobbit side, Smeagol – have fabulous climbing and parkouring skills, but the character doesn’t start out like the Gollum we all know and love – he starts out as a normal Hobbit and it is, in part, your decisions that cause the Gollum mutations away from the Smeagol norm. You could always make the morally correct choices: but this isn’t always wise as you will see below. THE NITTY GRITTY Gollum’s skills include stealth, with Gollum creeping about, using the shadows to his advantage. The game’s narrative arc is not completely spent in the darkness, protecting his precious from all and sundry – Gollum’s time as a slave under the dark tower is covered as is his time as a captive with the elves of Mirkwood. As Gollum is small and frail, he must use guile and cunning along with stealth and his superb climbing skills to best his enemies, rather than facing them with a swinging sword. The section of the game based in Mordor includes the tutorial, so you will always start there, seeing and avoiding Orcs and learning your way around Gollum’s controls and seeing the dual options when the Smeagol and Gollum sides battle one another. Gollum can lure unwary travellers to a quiet place to dispatch them, but this drains his stamina metre, so keep an eye on it, and – where possible – do your killing with stealth and distraction instead. There is no skill tree to master: Gollum has been waiting for you for 500 years and already has all the fully mastered skills he needs to win: it is you who must quickly learn to keep up! LOCATIONS IN THE GAME The game developers are obviously fans of the Lord of the Rings trilogy and The Hobbit before it, as they have included plenty of Tolkienesque locations in Middle Earth: Barad-Dur Tower: Being ‘soft’ or weak in Sauron’s home base, a place oozing with evil: also known as the Dark Tower with good reason, could get you killed so playing up the evil Gollum side might be to your advantage here, no matter how much you want to resist the lure of the Ring Mirkwood: Populated by elves, Mirkwood is the opposite of Barad-Dur Tower, and responds better to ‘good’ choices by Gollum’s softer side so you will get to experience both sides of Gollum’s psyche. Mirkwood is a kinder place, with far fewer enemies to strike down and much more of a puzzle platformer vibe to it Cirith Ungol: the dark orc-populated path through the mountains of Mordor which also plays home to the giant arachnid, Shelob, is the place where Frodo comes across Gollum in later years

EUR 8.31
1

Total War: Warhammer - Realm of the Wood Elves DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer - Realm of the Wood Elves DLC - (PC) Steam EUROPE Digital Key

* New Wood Elves Race in the Grand Campaign * New additional Race-specific currency: Amber * Wonder-based Campaign victory condition * Wood Elves may conquer any region on the map * Two New Playable Legendary Lords: Orion and Durthu * Two new Lord types with deep-specialisation skill trees * Three new Hero types with deep-specialisation skill trees * Comprehensive Wood Elves army roster * Adds an additional campaign map to the game with the unique ‘Season of Revelations’ Wood Elves story Campaign * New Unique Monsters, Heroes, Magic and Game Features To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior, the canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands. Within dwell the Asrai, the Wood Elves. Though they hail originally from Ulthuan to the west as all Elves do, they spurn the sanctimonious arrogance of the Asur, the High Elves, and the murderous decadence of the Druchii or Dark Elves. The Asrai consider themselves to be the only true Elves left in the world, as they embrace all aspects of their nature – both light and dark – and for thousands of years, they have lived in harmony with the sentient forest. The Asrai share the wilds of Athel Loren with its spirits and protectors: the Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds, hawks and Great Eagles for their warhosts, and even rare Forest Dragons may deign to join them when the need is dire. Peerless archers and riders, the Wood Elves pay fealty to the demigod Orion, who dies in flame each midwinter, only to be reborn into thunderous life in spring beneath The Oak of Ages. Wild, lithe, and utterly ruthless in defence of their land, only a fool would goad the Wood Elves and their spirited allies to conflict. For those who witness the awesome spectacle of an Asrai host marching out of the woodlands on a Wild Hunt, it is likely the last thing they will ever see. CAMPAIGN PLAYSTYLE The Wood Elves campaign offers a uniquely different campaign experience to the other playable races of Total War: WARHAMMER. Their major infrastructure is housed in the Wood Elf settlements of Athel Loren, though they are capable of expanding outwards, capturing settlements and building limited outposts, known as Asrai Lookouts, in their stead. The heart of the campaign is The Great Oak, a unique 5-tier building related to the new Wonder victory condition. In battle, the Wood Elves are swift and deadly, fielding many ‘glass cannon’ style units. While less physically robust than most other races, and with smaller unit sizes, they make up for this with excellent melee and ranged capabilities. They field some of the best archers in the game, many of whom can move and fire, and may later be upgraded with a range of specialised ammunition. They are often accompanied in battle by the woodland kin of Athel Loren, such as Dryads, Eagles and Treemen. Their spellcasters wield the Lores of Life, Beasts and Shadows. New Story Campaign: The Season of Revelation Set across a beautiful and highly-detailed campaign map of Athel Loren and the surrounding Duchies of Breton, The Season of Revelation is playable as either Durthu or Orion, the Wood Elves’ two Legendary Lords. This campaign tasks the player with uniting Athel Loren in the face of Bretonnian incursions and, later, from a series of fearsome, climactic attacks by the Beastman warlord Morghur, and his corrupted bray-herds. THE OAK OF AGES The vast, ancient bowers of The Oak of Ages mark the spiritual heart of Athel Loren and the source of its sacred power. In the Grand Campaign, The Oak of Ages is a unique 5-tier Wonder building sited in Athel Loren which the player must grow over the course of the campaign. As the Wood Elf player advances it to each new tier, they will receive increasing bonuses to their campaign. Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic multi-stage assault on Athel Loren’s spiritual centre by the combined and massed hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the completion of the Wood Elves’ key campaign objective. New additional currency: Amber Alongside Gold, the Wood Elves require Amber to recruit certain elite units, to unlock certain technologies, and to expand the Oak of Ages. This is a finite resource in the world however, and can only be gained by capturing settlements and setting up Asrai Lookouts. As Amber is limited, this presents the player with a constant choice over whether it should be spent on faction development, military might or achieving their key victory condition. WOOD ELF SETTLEMENTS AND OUTPOSTS The Wood Elves are capable of capturing any province in The Old World, regardless of its race origin. However, these settlement locations can only ever house Asrai

EUR 8.20
1