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BRINK - (PC) Steam EUROPE Digital Key

BRINK - (PC) Steam EUROPE Digital Key

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose? KEY FEATURES: * Not Just Another Hero – Brink's advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization. * Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players. * Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively. * Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART. * Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.

EUR 1.20
1

Tropico 6 - The Llama of Wall Street DLC - (PC) Steam EUROPE Digital Key

Tropico 6 - The Llama of Wall Street DLC - (PC) Steam EUROPE Digital Key

It’s time to play in the major leagues! El Presidente is descending on the world of international brands, big time. Power in politics is never enough for a man with ambitions as great as El Prez, so join forces with the shady…uh, completely trustworthy broker, and help Tropico to establish its status as a global megabrand. Unravel the secrets behind the broker’s sinister master plan, as you try to sabotage the US finance market. In order to assert yourself, you will have to be a llama among wolves. Well, something like that... New gameplay mechanics await, as the prices of goods will now succumb to fluctuations and trends in the global market. Use new buildings like the Trade Institute to play the markets and manipulate export prices. Random events will pose an additional challenge, and you’ll also find lots of new content to dive into, like new traits, customization options and edicts. New standalone mission: “The Llama of Wall Street” – enter the world of big business New buildings: Trade Institute, Toy Workshop and Smart Furniture Studio will help to enhance your economic power New gameplay mechanics: Goods are now subject to price fluctuations, trade impacts and trends – affect global markets by using the Trade Institute to forecast future trends and play the markets New challenges: random events will occur and will have positive, negative or mixed effects on global market situations, trade or production New sandbox map: Acantilado Humeante New edict, traits and customization options for El Prez and your palace

EUR 4.06
1

Rise of Venice - (PC) Steam EUROPE Digital Key

Rise of Venice - (PC) Steam EUROPE Digital Key

Venice was at the peak of its power during the Renaissance and was viewed as a city of decadence, beauty and intrigue. Renowned as the linchpin of civilization and the cultural centre of Europe, Venice was the most important trading post between Western Europe and the eastern stretch of the Mediterranean Sea. It was also the stage for political corruptions and clandestine dealings. This is where your story begins. As a young man striving for success, power and wealth and with the support of your family, you begin to build up a trading empire across Genua, Tripoli, Rome, Alexandria and Constantinople in addition to many other significant cities from the Renaissance. As you progress through the ranks of Venetian society, increasing your power with smart trading moves and calling in the occasional favour you can begin to assemble your own fleet. With this you will start to build up new production facilities, test yourself in challenging sea battles where you will face off against pirates as well as political enemies to finally become the Doge of Venice. KEY FEATURES: * Experience a compelling story full of intrigue and treason in Venice at the time of the Renaissance * Trade a variety of goods in the most important cities of the time such as Rome, Alexandria, Constantinople or Athens. * With your own family tree you can interact with your family members, send them on missions and watch how the power of your family grows over time. * Meet other important families who are pulling the strings in Venice’s government and influence political decisions yourself. * Build your own production facilities and trading fleets * Take fate into your own hands and test your skills in furious sea battles * Multiplayer mode for up to 4 players via LAN and Internet

EUR 3.18
1

HUMANKIND - Together We Rule DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Together We Rule DLC - (PC) Steam EUROPE Digital Key

Unite HUMANKIND with the Together We Rule Expansion Pack! The HUMANKIND Together We Rule Expansion Pack includes: New feature: Inter-empire Forum: Congress of Humankind New Currency: Leverage New Quarter: Embassy (unlocking new interactions with other empires) New Unit Family: Agent 6 New Cultures with a New Affinity: Diplomatic 6 New Wonders 15 New Narrative Events (including 4 inter-empire events) Congress of Humankind Get involved in an inter-empire forum with the Congress of Humankind. The congress will allow players to vote and decide on global doctrines and arbitrate international conflicts together. No matter how big or small the Empire, all have their say in the world order, but the weight of their words will depend on the new Leverage currency. Together you will rule the world! Embassy This new Quarter will bring your negotiation tactics to a higher level! Deepen ties and sign agreements beneficial for both your empires. Or use the new currency, Leverage, to force an empire to take specific actions to your benefit. Agents Use this new unit family to gather Leverage! They will also allow you to infiltrate, sabotage and disinform other empires. There are three units in the Agent family: The Envoy, or diplomat, will move freely on the map without diplomatic restrictions, collect Leverage and influence Independent People. The Spy, to focus on infiltration. The Spymaster, for two additional sabotage actions. 6 Diplomatic Affinity Cultures The new Diplomatic Affinity allows its cultures to have a more active role in the world’s diplomacy. Their Active Ability allows them to demilitarize a territory for 10 turns, while their Passive Ability allows all their units, beyond just agents, to collect Leverage. This Affinity also introduces a new way to gain Fame, Diplomatic Stars, earned by collecting Leverage during each era. Era 1 – Sumerians Era 2 – Han Chinese Era 3 – Bulgarians Era 4 – Swiss Era 5 – Scots Era 6 – Singaporeans PLUS 6 NEW WONDERS, 7 INDEPENDENT PEOPLES, 15 NEW NARRATIVE EVENTS (WITH 4 INTER-EMPIRE EVENTS) & NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY

EUR 4.84
1

Sid Meier's Civilization VI - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI - (PC) Steam EUROPE Digital Key

Civilization VI for PC is a 4X, turn based, empire-building game. 4X stands for eXplore, eXpand, eXploit, eXterminate, and this is a reasonable summary of what the player needs to do in order to take the civilisation from small village to superpower. About the Game Build civilisation from tiny village or settlement all the way up to political juggernaut – basically a digital boardgame in which you have to build your empire from scratch into a leader on the world’s stage through trade, deals, battles and much more. The terrain affects your successes, with forest, desert and tundra all having their own advantages and disadvantages to the player, so you will need to adapt your game play to get the best out of the area in which you are playing. New Details You can now spread your city around a bit – previously all improvements to a city were stacked into the hex block on which the city was built. Gives more scope for expansion and gives the player more freedom in the layout of their city The new ‘unstacked’ way allows for cities to be better laid out, and players can earn bonuses for placing appropriate buildings in the right place – for example placing barracks near a training ground is a sensible decision, and is rewarded in the game This is not to say that you can no longer stack items, but it is now somewhat limited and stacking can only happen with similar types of construction The menus are displayed as ‘trees’ and there are trees for many aspects of the game, from Technology to Culture. The latter is new, and allows players to more easily win a game played from a cultural slant – something that was quite tricky in the original incarnation. Ways to Play The game rewards players for sensible decisions – building a marina, for example, in the middle of dry land will result in few resources being made available, whereas building it by the water will ensure a steady flow of resources coming your way. There is really only one way to play: you against the game, but here are some tips that will help you if you are just getting started: Planning ahead is key As mentioned above, you will need to consider every move carefully, in every aspect of the game. From where you are going to place a theatre today to leaving enough virgin countryside for a National Park some time far in the future, you have to think about everything! Barbarians are smart Do not think that because you caught just one glimpse of a barbarian who then vanished that your city is safe, especially in the early days of construction. Often, they are scouts, assessing whether your city is attackable, and will return before you know it with a horde all set to destroy your careful creation! Traders generate roads Use this useful feature to get your infrastructure in place by spreading your traders far and wide. Doing this will ensure that your civilisation benefits from a wide network of roads with very little other effort from you. Read the tech and civic trees carefully These can offer you invaluable advice and can even offer warnings if you learn to read them thoroughly, putting their tips into good practice to build a magnificent civilisation. Endgame Strategy is the key to succeeding at this game, and you must always be thinking three or four steps ahead of the game at every stage. Filling up the best tiles too soon can leave you short of assets at a later time, so you must plan out your city as carefully as possible, leaving enough space to expand into when necessary.

EUR 2.76
1

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for. Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with: * 64-player battles * 6 different armies to play, each with their own weapons and abilities: * United States Army and Marine Corps * North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong) * Australian Army * Army of the Republic of Vietnam (ARVN) * Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers * 4 flyable helicopters - Huey, Cobra, Loach and Bushranger * Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers * More than 20 maps * 3 distinct game-modes * Proximity VOIP * And hundreds of character customization options. Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong). SOUTHERN FORCES - US, AUSTRALIAN AND ARVN The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms: * US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes * Australian Army - Pair of Canberra bombers and heavy artillery * ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders For mobility, they have access to full helicopter support: * UH-1 “Huey”: provides rapid transport for a squad across the map * OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns * AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer * Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments! As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time: * M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG * M14 Battle Rifle, M40 and XM21 sniper rifles * M60 LMG and M16 automatic rifle * For heavier support - the M79 grenade launcher and M9A1-7 flamethrower * Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore NORTHERN FORCES - NVA AND VC The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has: * PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail * NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth: * NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines * Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft * SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right * “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate * “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes. The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons: * AK-47 and Type 56 Assault rifles * Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle * MN 91/30 and SVD sniper rifles * PPSh-41 and French MAT-49 SMGs * IZh-58 double-barrelled shotgun * DP-28 and RPD LMGs * RPG-7 rocket launcher * MD-82 toe-popper mines, Tripwires and Punji traps

EUR 2.60
1

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.ENVIRONMENTAL EFFECTSVolcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.POWER AND CONSUMABLE RESOURCESStrategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.ENGINEERING PROJECTSShape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.WORLD CONGRESSMake your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.21st CENTURY TECHNOLOGIES & CIVICSA new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.NEW LEADERS AND CIVSNine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.NEW SCENARIOSThe Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!MORE NEW CONTENTSeven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.IMPROVED GAMEPLAY SYSTEMSThe Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

EUR 3.69
1

Total War Rome II - Beasts of War Unit Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War Rome II - Beasts of War Unit Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War: ROME II – Beasts of War Marshall your savagery, and strike primal fear into the hearts of your enemies with the Beasts of War unit pack for ROME II. Comprising seven new battlefield units, Beasts of War brings further variety to ROME II’s already diverse unit roster. Terrorise your enemies and slow their progress with beehive, scorpion and snake-pot ballistas, or crush them under the weight of heavily-armoured Cataphract Camels and Mercenary Syrian Armoured Elephants. And when their will is broken and they flee the field, run them down with two new breeds of ferocious war-dogs. Beasts of War brings introduces the following recruitable units to ROME II: • Molossian Dogs Can be recruited by: Epirus A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today’s larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked “never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back.” These vicious dogs do not tire easily, and never lose the scent of an enemy. • Beehive Onager Can be recruited by: Athens, Epirus, Macedon, Sparta, and Syracuse Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or ‘bee maidens’, were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic. • Scorpion Pot Ballista Can be recruited by: Pontus, Parthia Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts. • Snake Pot Ballista Can be recruited by: Carthage Perhaps the most famous use of potted animals was Hannibal Barca’s tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes’ ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards! • Camel Cataphracts Can be recruited by: Parthia The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it’s hard to imagine he’d be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels’ earthy stench. • Celtic Warhounds Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dunmonii, Brigantes, and Ebdani Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers. • Mercenary Syrian Armoured Elephants Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more. • Wolf Warriors In the Germanic world, the cult of Wodenaz was so large that people of the age often had wolf-related names, such as Vulfolaic ("Wolf-dancer"), Wolfhetan ("Wolf-hide"), and Wolfdregil ("Wolf-runner"). Wolfgang, or "Wolf-gait", has remained a popular German name to this day. The Wolf Warriors, available to the Suebi and as mercenaries for holders of any province in Germania, drape themselves in wolf-hides and fight with the spirit of Wodenaz. • Sobek Cultists Defender of the Nile and protector of Pharaoh's power, Sobek was the crocodile-headed god of ancient Egypt from the Old Kingdom period through to the Ptolemaic dynasty and beyond. As such, crocodiles were venerated for their violent, primal qualities, and were even bred on temple sites as a living personifications of the god, and mummified when they died. With

EUR 1.87
1