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Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the Jungle * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative * Devastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s Expedition * Towering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the Jungle * New Regiments of Renown to unlock, recruit and field BACKGROUND Fearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Huntsmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it! MARKUS WULFHART (THE HUNTSMARSHAL’S EXPEDITION) UNIQUE FACTION MECHANICS: Emperor’s Mandate As Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria. Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar. The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings. In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend! Hostility The lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens… Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall. Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar. When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets. Wulfhart’s Hunters Scattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds. Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities. The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major b

EUR 4.68
1

Puyo Puyo Champions - (PC) Steam EUROPE Digital Key

Euro Fishing - (PC) Steam EUROPE Digital Key

Euro Fishing - (PC) Steam EUROPE Digital Key

NOW WITH BASIC CAST CONTROL AND FLOAT FISHING Euro Fishing immerses you deep into the adrenaline-packed action, fun and beauty of Europe’s most famous lakes. Master your rod, line and tactics, and refine your technique to become a top angler. This is the closest you can get to real fishing from the comfort of your own sofa. Welcome to the Great Indoors! Whether you’re a fishing beginner or angling pro, Euro Fishing accurately and authentically replicates the feeling of actual fishing using our unique physics-based casting and reeling system, ‘Total Cast Control’. Start by learning the basics of casting with in-game tutorials, or dive straight into one of the five unique European locations included, such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, each posing their own unique challenge to land the big catch. Using advanced AI and customisable environment effects, fish respond to water temperature, time of day, weather conditions and baits as they do in real life. Spot fish ‘shows’ before casting into the right area from a pre-set peg or the lake bank, and customise your angling equipment for the best chance of landing a catch. In Euro Fishing, you can fish by yourself, or compete against friends and opponents in single player or hosted multiplayer tournaments, tracking and comparing catches in real time. Euro Fishing – Cast, Catch, Compete! BASIC CAST CONTROL An entry level (power bar style) casting system for new users to experience the game before trying to master "Total Cast Control" TOTAL CAST CONTROL A full physics based casting system. For the first time in a fishing game, experience the feeling of casting with real fishing rods from your own PC. INTELLIGENT FISH AI The battle of wits between fish and angler come to life with intelligent AI COMPETITION AND TOURNAMENTS Challenge your friends in a multiplayer tournament and compare catches in real time, or compete against AI in our hosted tournaments STUNNING LOCATIONS Five unique European venues await every fisherman, including real venues such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, all recreated in magnificent detail DYNAMIC WEATHER AND TIME OF DAY Set weather conditions to reflect real world settings or create your own preferences to affect how fish behave TACKLE BOX Select the right angling equipment for the best chance of landing the big catch; choose from a wide range of rods, reels, rigs and bait in thousands of possible combinations WATERCRAFT Read the water and its features, predict what the fish are going to be doing and cast from the bank or a peg for the best chance of a catch FULL STEAM CONTROLLER SUPPORT Immerse yourself in Euro Fishing with the new Steam Controller, now with full integration CUTTING EDGE TECHNOLOGY Using the latest Unreal Engine 4 graphics technology, Euro Fishing looks and feels as close to the real thing CREATED BY EXPERTS Working with carp angling experts, including Korda and Simon Scott, Euro Fishing replicates the experience of real fishing

EUR 1.72
1

Rims Racing - Nintendo eShop EUROPE Digital Key

Rims Racing - Nintendo eShop EUROPE Digital Key

A race is not won purely on the track, so you need to become more than a rider by understanding motorbike behaviour like a real engineer. Traction, angle, braking, torque, trajectory, speed… every factor must be considered before heading to the workshop to change certain components and configuring the optimal set-up. A DREAM GARAGE Your adventure starts by choosing your dream motorbike. In RiMS Racing, you can ride the world's 8 most powerful European and Japanese motorbikes: Ducati Panigale V4 R, MV Agusta F4 RC, Aprilia RSV4, BMW M 1000 RR, Suzuki GSX-R1000R, Honda CBR1000RR, Kawasaki Ninja ZX-10RR, Yamaha YZF-R1. Recreated with an unmatched level of detail thanks to close collaboration with each manufacturer, these motorbikes also provide a highly accurate and realistic riding experience. They are true rough diamonds that only need a few cuts to shine their brightest! OPTIMISE YOUR MOTORBIKE With a mechanics management system never before seen in a motorbike simulation, you can dismantle all your bike's parts to maintain them after each race or to upgrade them and boost your performance. You will become familiar with every last screw in your motorbike. Browse a catalogue of over 500 official spare parts from the biggest names in the industry along with over 200 official equipment items to personalise your rider! ANALYSE YOUR PERFORMANCE RiMS Racing thrusts you straight into the heart of the action with the Motorbike Status Check (MSC), which helps you analyse your bike's behaviour in real time and understand how to optimise your performance. Brake disc temperature, tyre compound and pressure pressure, suspension behaviour affecting stability, electronic settings… Just like for a real rider, your motorbike's configuration can be adapted to your riding style! ACCURATE AND REALISTIC PHYSICS The level of accuracy and details provided by the mechanics management and MSC is matched by realistic motorbike physics that will thrill the most demanding of track racers. But thanks to the various ride assist technologies, less experienced players can still learn the techniques that will take them to the top. THE MOST ICONIC CIRCUITS Silverstone, Laguna Seca, Suzuka, Nürburgring, Paul Ricard… Travel the world and enjoy thrilling races on 10 faithfully recreated official circuits. For those who prefer roads, five routes in the stunning landscapes of the United States, Norway, Australia, Spain and Italy have been recreated for a different racing experience on two wheels! MANAGE YOUR CAREER AND TEAM Career mode in RiMS Racing gives you control of a team. Build your rider by managing their race calendar, choose which R&D areas to invest in, and upgrade the team's skills. If you make the right decisions and improve your racing performances, opportunities with other manufacturers will become available to you!

EUR 4.99
1

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for. Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with: * 64-player battles * 6 different armies to play, each with their own weapons and abilities: * United States Army and Marine Corps * North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong) * Australian Army * Army of the Republic of Vietnam (ARVN) * Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers * 4 flyable helicopters - Huey, Cobra, Loach and Bushranger * Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers * More than 20 maps * 3 distinct game-modes * Proximity VOIP * And hundreds of character customization options. Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong). SOUTHERN FORCES - US, AUSTRALIAN AND ARVN The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms: * US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes * Australian Army - Pair of Canberra bombers and heavy artillery * ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders For mobility, they have access to full helicopter support: * UH-1 “Huey”: provides rapid transport for a squad across the map * OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns * AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer * Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments! As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time: * M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG * M14 Battle Rifle, M40 and XM21 sniper rifles * M60 LMG and M16 automatic rifle * For heavier support - the M79 grenade launcher and M9A1-7 flamethrower * Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore NORTHERN FORCES - NVA AND VC The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has: * PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail * NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth: * NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines * Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft * SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right * “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate * “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes. The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons: * AK-47 and Type 56 Assault rifles * Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle * MN 91/30 and SVD sniper rifles * PPSh-41 and French MAT-49 SMGs * IZh-58 double-barrelled shotgun * DP-28 and RPD LMGs * RPG-7 rocket launcher * MD-82 toe-popper mines, Tripwires and Punji traps

EUR 2.60
1

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 for PC is an action game heavily involving tower defence. The game is the fourth in the Orcs Must Die! Series and is the direct sequel to Orcs Must Die! 2, picking up the action 20 years after Orcs Must Die! 2 ends. The full series is: Orcs Must Die!; Orcs Must Die! 2, Orcs Must Die: Unchained (perhaps the least successful of the series), and now this one, which aims to return the game to its heyday. And in that it succeeds nicely. ABOUT THE GAME You play the character of one of several apprentice mages, who are part of The Order. The Order is a group of wizards and warriors who must use all the weapons and special skills and traps they can to defeat the hordes of orcs that endlessly try to access Rifts. Rifts are openings or portals between this (the human) world and Dead World which is a source of magical energy upon which wizards (and the general population ultimately) rely. You must lay out a series of traps in your newly purchased dungeon (or a field, if your fancy takes you that way), aiming to take out as many orcs as you can with the traps. You are aided in this by the flow of ‘ghost orcs’ which show you which way the real orcs will go when they arrive. This helps you to position the traps, so you can aim them to an area where they will do the most damage. But don’t make your traps too lethal! Not straight away at least. Getting the orcs to trigger the whole series of traps boosts your combo points nicely and the more traps they trigger, the better for your score card in the long run. There is also a level of slapstick hilarity to the orcs triggering of the traps – including overkill types like the brightly coloured acid geyser trap and the saw blade launcher (which can be aimed once you learn the way the bouncing saw blades will ricochet) – they are flung high in the air in a cartoonish way that is quite blood-thirstily satisfying. There is some good banter to be overheard between the war mages (of which one tends to be obliviously daft, while the other one is sassy)! Consideration must be given to the way you want to play as your trap inventory and weapons inventory use up the same slots, so you have to choose what to take with you and find the right balance between in person firepower and passive trap setting. THE NITTY GRITTY Work through the original 18 levels of story mode, play in endless mode to see how long you can last, or amuse yourself with the Weekly Challenges. In this game, there is an oversized arena, where everything is scaled up to war-like proportions – appropriately, it is called War Scenarios. You will face up to 1,000 orcs advancing on you, use and fear immense siege weapons and oversized traps (called War Machines) and generally see if you can cope with everything being supersized! There are five maps set aside for War Scenarios. Scramble is a new (semi rogue-like/ lite mode), which was released after the main game’s release. It is a great way to challenge yourself as you must beat five levels of increasing difficulty. As if that wasn’t hard enough, in between levels, you will find yourself under attack, will lose random buffs and may even find yourself being chased rather than needing to defend a Rift! However, as much as you are dealt random active penalties, there are also new and exciting buffs that boost your existing powers (aka random active bonuses). Scramble only unlocks along with the second story campaign, after you have progressed some way into the main game, so you will have to at least start the main game. Firing into the crowd is great fun, especially if you set yourself specific targets, or you can use freeze bombs and knockbacks to take out swathes of orcs. There is no real skill needed, just adrenaline boosting button mashing which is really satisfying when you are in the mood for it. Most orcs are green, and come in a range of sizes, but watch out for purple orcs – these are Fire Fiends who are impervious to freezing and to flames. Another nasty creature to look out for are gnoll hunters who would rather get hold of you than get to the Rift. As you play, aim for the perfect five-skull score on each map. Mix up your play between traps and combat, letting the traps take out most orcs and then you take care of the rest. The best way to play is with 2 players in co-operative mode, as this allows you to tag team each other, and gives you two pairs of eyes and hands – which can result in double the chance of success! TRAPS, TRAPS, TRAPS Types of traps to lay out follow. Remember, you get more points for more damage, so avoid the high intensity quick kills in favour of lengthy drawn-out low damage series of traps, boosting the yield for when you do dispatch them. Arrow attacks – when the trap is triggered a flight of arrows fly out from the walls Spike pits – open up under the orcs’ feet Shock traps – blitz the orcs with lightning/ electricity from above, this has the cool effect of showing the orc’s skeleton while the blast

EUR 4.21
1