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Silent Rain - (PC) Steam EUROPE Digital Key

Lawn Mowing Simulator - (PC) Steam EUROPE Digital Key

EUR 1.66
1

Monaco: What's Yours Is Mine - (PC) Steam EUROPE Digital Key

ENDLESS Space 2 - Penumbra DLC - (PC) Steam EUROPE Digital Key

Thief - (PC) Steam EUROPE Digital Key

Thief - (PC) Steam EUROPE Digital Key

Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart. Garrett never paid the price for anything… until now. KEY FEATURES: * YOU ARE GARRETT, THE MASTER THIEF Step into the silent shoes of Garrett, a dark and lonely thief with an unrivalled set of skills. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach. * THE CITY: YOURS FOR THE TAKING Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned. * CHOOSE YOUR APPROACH Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. What kind of master thief will you be? * UNPRECEDENTED IMMERSION Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, Thief delivers unprecedented immersion through sights, sounds and artificial intelligence.

EUR 2.55
1

Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary Lords for the Lizardmen and the Beastmen. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. Formed of living bronze, the rage-filled Doombull Taurox is nigh-on invincible – save for one area on his gargantuan neck. The Chaos gods whisper to him of a ritual that can eliminate this weakness, but the promises of the ruinous powers are seldom what they seem… Meanwhile, Oxyotl, the revered Chameleon Skink and master of stealth, scents the machinations of Chaos and rallies his cohorts. Taurox must be stopped at all costs, lest a new tide of Chaos sweeps the world. When the Silence meets the Fury in a final confrontation, who will prevail? BEASTMEN: TAUROX After embarking on a bloody rampage through Talabecland, Taurox was rewarded by the dark gods with a body of brass… and still, he thirsts for slaughter! As he wins battles, Taurox gains Momentum, and his army can replenish action points to fight and fight again. The longer his kill-streak continues, the greater the gifts bestowed upon him by the ruinous powers. He and his Beastmen hordes will ultimately need to locate the Heart of the Dark, where he will face Oxyotl in a final, decisive battle. NEW BEASTMEN UNITS Doombull Lord: Doombulls are the most powerful of the Minotaurs. Only the most ferocious ascend to the rank of general to lead armies of their own into battle. Wargor Hero: Brutal melee warriors in their own right, Wargor Heroes can be recruited to buff other Beastmen units in battle with their support abilities. Tuskgor Chariot: high-mass chariots drawn by ravening Tuskgors, these vehicles cause massive impact damage and disrupt enemy units they crash into. Ghorgon: These four-armed, ox-headed creatures have evolved to become monstrous in size. They are adept at fighting other large units and can regenerate health in battle. Jabberslythe: A sickening fusion of toad, sludge-drake and many-limbed insect, the Jabberslythe is a top-tier anti-infantry monster with powerful AoE damage vortex, poison attacks and a passive leadership debuff. NEW REGIMENTS OF RENOWN The Groghooves of Wolf’s Run: Centigors with throwing axes which come with poison attacks as well as health regeneration via their Drunken Bravado passive ability. The Vorbergland Broodmother: A legendary Jabberslythe that can sunder armour with regular attacks as well as via a powerful armour-piercing vortex. The Bloodbrute Behemoth: A legendary Ghorgon which deals more damage the lower an enemy’s health is, making it the perfect monster-slayer. LIZARDMEN: OXYOTL A chameleon Skink of high renown, Oxyotl has a long history of fighting – and succeeding against – the otherworldly forces of Chaos. His prescience enables him to detect where the forces of chaos will strike next and, utilising the network of lost Silent Sanctums across the world only he can capture and develop, Oxyotl can choose which threats to tackle, and reap the rewards of victory. Oxyotl can instantly travel between his capitol, his unique mission areas, and any Silent Sanctums he has rediscovered. Ultimately, he must travel to the Heart of the Dark and face the hordes of Taurox in a final, desperate battle. NEW LIZARDMEN UNITS Skink Oracle Hero: Mounted atop a mighty Troglodon, the Skink Oracle wades into battle wielding a hybrid mix of the lores of Beasts, Life, Fire and Heavens. Chameleon Stalkers: These aggressive and stealthy shock infantry are adept at moving unseen around the battlefield before striking viciously from the shadows. Coatl: A highly intelligent flying monster, the Coatl can cast destructive bombardment and vortex spells, and grants stalk to any friendly units below it. Feral Troglodon: Hailing from the caves of Lustria, the Troglodon has a powerful venom-spit ranged attack which causes a range of damage types and is effective against other large creatures. NEW REGIMENTS OF RENOWN The Pale Death: A Feral Troglodon of great renown which grants itself and nearby friendlies melee buffs whenever it uses its fearsome Primeval Roar ability. Geltblöm’s Terror: This Feral Carnosaur of legend will never rampage, and has the vanguard and strider abilities, making it the ultimate first-strike monster hunter. Spirit of Tepok: A legendary Coatl which can cast the Shield of Thorns and Banishment spells.

EUR 4.68
1

Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. Eltharion the Grim commands Yvresse (High Elves) while Grom the Paunch leads the Broken Axe Tribe (Greenskins). Neither Yvresse nor the Broken Axe tribe are involved in the Vortex race, but are pitted against one another as eternal nemeses, on a collision course to a final climactic encounter where only one can emerge the victor. Long has Eltharion the Warden of Tor Yvresse stood sentinel, ever-watchful for signs of Greenskin incursion. While he campaigned overseas against the Druchii of Naggarond in ages past, Tor Yvresse nearly fell as the green tsunami of Grom the Paunch’s legendary Waaagh! roared through Ulthuan. After defeating Grom and scattering his hordes, Eltharion swore that no Orc or Goblin filth would ever set foot in his lands again. But Grom has other designs. His cavernous belly aches for a rematch, and his hunger for vengeance is matched only by his titanic appetite. As his gobbos tend to the bubbling cauldron, delighting him with each tasty new morsel, his plans begin to set. He’ll gather them all, the bosses and the boys, wind them up to a fever pitch, and lead them on a Waaagh! the likes of which the world has never seen. This time, Tor Yvresse will fall, and its snooty Warden will kneel before the mighty Paunch! HIGH ELVES - ELTHARION THE GRIM (YVRESSE) Unique faction mechanics: Athel Tamarha In a secluded Yvresse mountainside lies Athel Tamarha, Eltharion’s base of operations. It lies in ruins, untouched since Grom’s previous Waaagh!, but Eltharion seeks to rebuild it in Tor Yvresse’s defence. In Eltharion's campaign, Athel Tamarha is represented by a new panel where the player rebuilds structures to gain numerous unique benefits. In addition, Eltharion can use his unique Warden’s Cage ability against enemy Heroes and Lords in battle. Should they fall while under its influence, they will be imprisoned in Athel Tamarha for interrogation… Athel Tamarha has a number of structures across two unique chains which can be rebuilt. Each enhances Tor Yvresse’s defence rating and grants the following: * The Silent Sentinels chain can increase Tor Yvresse’s defence rating and enable the recruitment and upgrading of elite Mistwalker units, plus increasing recruitment capacities for several unique elite unit types available to Eltharion. * The Watchers of Yvresse chain enable the interrogation of captured Heroes and Lords, improvements to the Mist of Yvresse, and bonuses to Eltharion’s Influence. * Through the questioning, vanquishing and indoctrination of captives, Eltharion can gain useful information and other benefits. Mist of Yvresse Tor Yvresse will become progressively shrouded by an enchanted mist, enhancing all of Eltharion's troops and disrupting enemies caught within it. * Provides the unique Army Ability ‘Envelop in Mist’ which enhances your troops’ performance when fighting within its influence * Athel Tamarha upgrades grant additional effects as the Mist become stronger. * Increasing the strength of the Mist of Yvresse will eventually cause it to cover all of Ulthuan as a protective aid. Defence of Yvresse Eltharion will gradually build up defensive power at Tor Yvresse, as Eltharion's homeland becomes increasingly fortified against invasion. * At the campaign outset, the city of Tor Yvresse will begin in a damaged state until upgrades are completed, progressing the city into rebuilt then fortified states. This is reflected in any battles fought over Tor Yvresse, affording increasingly stronger defensive abilities and options for Eltharion. * The Yvresse defence level also expands the Mist of Yvresse to cover further regions of Ulthuan, enhancing Eltharion’s forces and weakening interlopers. Rite: Invocation of Ladrielle For Eltharion, the Invocation of Isha is replaced by the Invocation of Ladrielle, which empowers the Mists of Yvresse. NEW UNITS AND CHARACTERS: Eltharion (Legendary Lord) Eltharion the Grim is the unflinching warden of Tor Yvresse. Atop his mighty Griffon, Stormwing, he swoops into battle with peerless conviction. Eltharion wields a spear and a sword, as well as being a caster of High Magic. This offers him the flexibility to alter his role in battle based on the circumstances at hand. His defence-focused abilities also make him excellent at holding firm battle lines. Archmage (Lord) The High Elven Archmages are amongst the greatest practitioners of Magic within the mortal realms. With the introduction of the Archmage, High Elf players now have access to all 8 core Winds of Magic and the Lore of High Magic to choose from, ideal for those who pref

EUR 4.78
1

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle. * Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven. * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative. * Adds new powerful units and heroes for both Dark Elves and the Skaven. * Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef. * Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin. * Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds. * Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II. Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power. POSSESSION IN ORDER TO COUNTERACT HIS POSSESSION BY TZ’ARKAN, MALUS MUST CONTINUALLY DRINK AN ELIXIR THAT SLOWS THE DAEMON’S INFLUENCE OVER HIS MIND. WHILE THE ELIXIR IS COSTLY TO CONSUME, HIS MASTER MALEKITH WILL GLADLY PROVIDE HIM WITH THE RECIPE, BUT ONLY IF HE HELPS HIM IN HIS BID TO CONTROL THE VORTEX. DESPITE THE OBVIOUS DANGER IN ALLOWING THE DRINKER OF WORLDS TO TAKE CONTROL OF HIS MIND, THERE ARE SITUATIONS IN BATTLE WHEN MALUS MIGHT BENEFIT FROM LETTING THE POSSESSION OVERCOME HIM MOMENTARILY; GREATLY AMPLIFYING EVEN HIS LEGENDARY VICIOUSNESS. HOWEVER, MANAGING SUCH AN ADDICTION TO SEEMINGLY ENDLESS POWER, CONFRONTS MALUS WITH DESPERATE CHALLENGES THROUGHOUT HIS CAMPAIGN, AS HE SEEKS TO WRESTLE BACK CONTROL OF HIS VERY SOUL. MALUS DARKBLADE (LEGENDARY LORD) IN BATTLE, MALUS IS A HEAVILY ARMOURED CLOSE-QUARTERS COMBATANT WHO EXCELS AT DEALING ARMOUR PIERCING DAMAGE THANKS TO HIS POWERFUL WARPSWORD OF KHAINE. HE RIDES A FEROCIOUS COLD ONE, CALLED SPITE, INTO BATTLE AND INSTILS FEAR UPON HIS ENEMIES, MAKING HIM A TERRIFYING OPPONENT ON THE BATTLEFIELD. MALUS HAS THE UNIQUE YET COSTLY ABILITY TO TRANSFORM INTO THE DAEMON TZ’ARKAN, THE DRINKER OF WORLDS.THIS ABILITY REFILLS HIS HEALTH, AUGMENTS HIS STATS AND SIGNIFICANTLY ALTERS HIS ABILITIES IN BATTLE. SHADOWY DEALINGS DEATHMASTER SNIKCH AND HIS AGENTS ARE THE MOST FEARED SECRET OPERATIVES IN THE WORLD, CAPABLE OF SUBTERFUGE ACTIONS THAT FEW OTHERS POSSESS. USING ANY OF THEIR ESHIN CHARACTERS, CLAN ESHIN CAN PERFORM NUMEROUS SHADOWY DEALING ACTIONS AGAINST THEIR RIVALS ON THE CAMPAIGN MAP, WITH 100℅ SUCCESS. ACTIONS HAVE A WIDE RANGE OF OUTCOMES INCLUDING THE SIMPLE THEFT OF ITEMS OR MONEY, ALL THE WAY TO SPYING, INCITING REBELLIONS, AND ASSASSINATION,. THE DEATHMASTER HIMSELF IS EVEN ABLE TO BURN DOWN ENTIRE CITIES! DEATHMASTER SNIKCH (LEGENDARY LORD) WITH UNMATCHED STEALTH ABILITIES AND IMMENSE DUELLING PROWESS, DEATHMASTER SNIKCH EXCELS AT FIGHTING OTHER CHARACTERS, ESPECIALLY WHEN THEY ARE VULNERABLE AND HAVE ALREADY TAKEN DAMAGE. ARMED WITH HIS DEADLY WEEPING BLADES, HE CAN INSTANTLY REDUCE A TARGET’S ARMOUR BY 50℅ ON CONTACT. SNIKCH ALSO HAS THE VANGUARD DEPLOYMENT AND STALK ABILITIES, FURTHER CEMENTING HIS ROLE AS THE FOREMOST MASTER ASSASSIN OF THE SKAVEN. MASTER ASSASSIN (LORD) FOLLOWING IN SNIKCH’S EXAMPLE, THE MASTER ASSASSIN EXCELS AT BATTLING OPPOSITION CHARACTERS IN CLOSE COMBAT BUT CAN ALSO RELY ON THEIR RANGED SHURIKEN ATTACK TO TAKE ENEMIES OUT FROM A DISTANCE. THEIR WIDE RANGE OF ABILITIES SUCH AS VANGUARD DEPLOYMENT, STALK AND CONCEALMENT BOMBS MAKE THEM LETHAL AMBUSH COMMANDERS TO UNLEASH UPON YOUR ENEMY. ESHIN SORCERER (HERO) MASTERS IN THE ART OF SILENT DEATH, ESHIN SORCERERS USE THE LORE OF STEALTH TO SUPPORT THEIR ALLIES FROM THE REAR OF THE BATTLEFIELD. THIS NEW MAGIC LORE HAS A FOCUS ON SNEAKINESS AND CONTROLLING THE BATTLEFIELD, MEANING THEY CAN DICTATE THE TEMPO AND FLOW OF THE BATTLE TO THEIR ADVANTAGE. ESHIN TRIADS ONLY THE MOST DEVOUT APPRENTICE ASSASSINS ASCEND TO THE RANK OF TRIAD. WELL-DRILLED AND DEADLY, THESE WARRIORS ARE A VERSATILE ALTERNATIVE TO THEIR CLANRAT AND STORMVERMIN BRETHREN AND ARE BEST UTILISED BEHIND THE FRONT RANKS, EXCELLING AT EXPLOITING GAPS AND WEAKNESSES IN THE ENEMY LINES. WHILST THEIR ARMOR ISN’T THE STRONGEST, THEY MAKE UP FOR IT WITH THEIR VANGUARD DEPLOYMENT AND STALK ABILITIES. CAPABILITIES WHICH ENHANCE THEIR SNEAKINESS ON THE

EUR 4.68
1

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for. Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with: * 64-player battles * 6 different armies to play, each with their own weapons and abilities: * United States Army and Marine Corps * North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong) * Australian Army * Army of the Republic of Vietnam (ARVN) * Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers * 4 flyable helicopters - Huey, Cobra, Loach and Bushranger * Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers * More than 20 maps * 3 distinct game-modes * Proximity VOIP * And hundreds of character customization options. Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong). SOUTHERN FORCES - US, AUSTRALIAN AND ARVN The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms: * US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes * Australian Army - Pair of Canberra bombers and heavy artillery * ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders For mobility, they have access to full helicopter support: * UH-1 “Huey”: provides rapid transport for a squad across the map * OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns * AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer * Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments! As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time: * M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG * M14 Battle Rifle, M40 and XM21 sniper rifles * M60 LMG and M16 automatic rifle * For heavier support - the M79 grenade launcher and M9A1-7 flamethrower * Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore NORTHERN FORCES - NVA AND VC The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has: * PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail * NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth: * NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines * Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft * SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right * “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate * “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes. The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons: * AK-47 and Type 56 Assault rifles * Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle * MN 91/30 and SVD sniper rifles * PPSh-41 and French MAT-49 SMGs * IZh-58 double-barrelled shotgun * DP-28 and RPD LMGs * RPG-7 rocket launcher * MD-82 toe-popper mines, Tripwires and Punji traps

EUR 2.60
1