Animal Crossing: New Horizons - Happy Home Paradise - Nintendo eShop EUROPE Digital Key
Animal Crossing: New Horizons – Happy Home Paradise for Nintendo, the ninth
release (five main games and four spin-offs) of the Animal Crossing oeuvre is
less a game and much more a place where you can indulge your creativity. Unlike
in the main game of New Horizons – of which this is a spin-off – there is less
emphasis on paying for stuff with bells and more on getting creative with far
fewer restrictions than on your own island.
ABOUT THE GAME
On this game, you work for Paradise Planning as a holiday home designer. The
upside of this, apart from the salary, is that you get access to all the
furniture and décor pieces you will need without having to painfully grind to
earn them. Your mission is to create the perfect holiday home for your clients.
Your client will tell you the things they must have in their home: a library, a
swimming pool etc – the rest is entirely up to you.
Your work on the various homes takes place on one of a number of islands, each
with their own special features for you to consider during your renovations.
In your spare time, you can repurpose abandoned buildings into working
facilities across the island. The empty buildings almost always have a pre-set
purpose (school, café, fire station, etc.) and you must ensure they will
function well and fit the available space and fulfil the item requirements – but
aside from that, you can choose décor schemes, colour themes and more! Once
built, these buildings populate and operate automatically, making your clients
happy.
You meet and interact with new characters, who you take on as clients, building
their perfect holiday home. But don’t rush off: stick around at the end of the
job for a photoshoot. During the photoshoot, you can position your client as you
desire, which seems small and negligible, but is curiously satisfying. You
aren’t forced into leaving once the job is complete, you can hang around and
play a bit more, especially if you are still working on the facilities.
If you crave complete creative control in your builds, do keep on playing as you
will eventually unlock the ability to design a house completely from your own
likes and dislikes, no client instructions at all. You can even build a house
for villagers to share as ‘roommates’ – and then you can pretend they’re dating
if you like!
THE NITTY GRITTY
As mentioned earlier, bells aren’t as important as they are in other games in
the series. Not only are things more readily available, but you are paid quite
generously in Poki – a currency unique to this archipelago – and this allows you
to start buying pretty freely right from the beginning.
The more work you do, the more salary increases you get along with your new
expertise, so money really isn’t ever a problem for you. This allows you to just
roll up your sleeves and get on with making cute and cool things – although you
do have to work your way up to unlock the full inventory: life can’t be too easy
for you now!
Pro-tip: Speak to, Wardell, the manatee in charge of the giftshop and befriend
him! He will do you logistical favours when you become a favoured customer, even
delivering items to the client’s house as you need them.
There is a bureau de change, so you can swap Poki for bells. As well as this
there are some cool features you can add to your client’s houses. Not only can
you change a room in size (anywhere between four by four and ten by ten is
allowed); but you can also add soundscapes to various rooms (these are constant
ambient noises such as the sound of the sea) or add pillars and a second floor
to the house.
You can also, as you progress, invite specific amiibo using the game’s cards, or
encourage your own villagers to come and see your work. You might need to bribe
them with souvenir chocolates as they can be reluctant to travel!
TIPS FOR BEGINNERS
The following aims will give you something to do while you work to open up the
inventory and reach a level that allows you more freedom and independence.
Complete at least seven buildings
Facilities will take longer than houses so do be patient with them
Make personal choices: you will spend a while working on a client’s house, make
sure you have fun while you take their choices into account